Airborne Assault: Difference between revisions

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(Added a part where this attack can easily preform the Hyrule Jump.)
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{{cquote|''Flip forward to strike a foe. Can  be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Flip forward to strike a foe. Can  be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Airborne Assult''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Slice Assault'') is one of three [[side special move]]s for the {{SSB4|Mii Swordfighter}}. When used, the Mii Swordfighter [[charge]]s up then launch themselves forward, somersaulting with the blade, similar to {{SSB4|Sonic}} at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a [[smash attack]] causes it to charge faster.
'''Airborne Assult''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Raid Slash'') is one of three [[side special move]]s for the {{SSB4|Mii Swordfighter}}. When used, the Mii Swordfighter [[charge]]s up then launch themselves forward, somersaulting with the blade, similar to {{SSB4|Sonic}} at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a [[smash attack]] causes it to charge faster.


When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you preform the Hyrule Jump.
When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you preform the Hyrule Jump.
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