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[[File:Punishment Snake F-air Lag KO Brawl.gif|thumb|right|250px|An example of a punishment. The landing lag produced by {{SSBB|Snake}}'s [[forward aerial]] gives enough time for {{SSBB|King Dedede}} to connect his [[dash attack]].]] | [[File:Punishment Snake F-air Lag KO Brawl.gif|thumb|right|250px|An example of a punishment. The landing lag produced by {{SSBB|Snake}}'s [[forward aerial]] gives enough time for {{SSBB|King Dedede}} to connect his [[dash attack]].]] | ||
'''Punishment''' is the act of attacking an opponent while they are vulnerable. Being vulnerable to be punished often results from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishable move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around. A move's power can make punishment seem more dangerous; some players may choose to avoid the forward smashes of {{SSBB|Ike}} and {{SSBB|King Dedede}} rather than attempt to punish them simply because of the risk involved. Actions that are less subtle are often punishable as well. | '''Punishment''' is the act of attacking an opponent while they are vulnerable. Being vulnerable to be punished often results from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishable move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. | ||
Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around. A move's power can make punishment seem more dangerous; some players may choose to avoid the forward smashes of {{SSBB|Ike}} and {{SSBB|King Dedede}} rather than attempt to punish them simply because of the risk involved. Actions that are less subtle are often punishable as well. | |||
Some characters can use attacks with [[super armor]] for a unique kind of punish: for example, [[Warlock Punch]] in ''Smash 4'' can punish a bad attacking decision (such as an edge attack) due to its super armor while charging, while {{SSB4|Little Mac}}'s smash attacks all provide enough super armor for him to punish any sort of laggy attack, weak or strong, by simply plowing through it. | Some characters can use attacks with [[super armor]] for a unique kind of punish: for example, [[Warlock Punch]] in ''Smash 4'' can punish a bad attacking decision (such as an edge attack) due to its super armor while charging, while {{SSB4|Little Mac}}'s smash attacks all provide enough super armor for him to punish any sort of laggy attack, weak or strong, by simply plowing through it. |
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