Charizard (SSB4): Difference between revisions

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|fairname= 
|fairname= 
|fairdmg=12% (early, clean arm), 13% (clean tip)
|fairdmg=12% (early, clean arm), 13% (clean tip)
|fairdesc=Slashes with its right arm. Deals good knockback, which can enable it to KO early if hits with the tip. It is also relatively quick and auto-cancels from a short hop. However, it has somewhat high landing lag.
|fairdesc=Slashes with its right arm. Deals good knockback, which can enable it to KO early if hits with the tip. It is also relatively quick and auto-cancels from a short hop. However, it has moderate landing lag.
|bairname= 
|bairname= 
|bairdmg=11% (body), 14% (tail), 16% (flame)
|bairdmg=11% (body), 14% (tail), 16% (flame)
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|bthrowname= 
|bthrowname= 
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Flings the opponent backward with its mouth, launching opponents at the Sakurai angle. Does not have much ending lag, meaning that at low percents, Charizard can pursue a thrown opponent with a dash immediately after or even with a short hopped or a jumping Flare Blitz in some cases. It has fairly high knockback like its forward throw, but due to its launching angle, it KOs later (beginning at 155%) than the former while near the edge.
|bthrowdesc=Flings the opponent backward with its mouth, launching opponents at the Sakurai angle. Has very low ending lag, meaning that at low percents, Charizard can pursue a thrown opponent with a dash immediately after or even with a short hopped or a jumping Flare Blitz in some cases. It has fairly high knockback like its forward throw, but due to its launching angle, it KOs later (beginning at 155%) while near the edge.
|uthrowname= 
|uthrowname= 
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdesc=Soars to the upper blast line with the opponent in tow, then dive-bombs them onto the stage at a blinding speed, similarly to {{SSB4|Kirby}}'s and {{SSB4|Meta Knight}}'s up throws. As of update 1.0.8, its knockback has been drastically increased, making it the strongest up throw in the game. It is also the second strongest throw of any kind in the game, being surpassed only by {{SSB4|Ness}}' back throw. Although [[directional influence]] is more effective in hindering its KO potential than {{SSB4|Mewtwo}}'s up throw, which is the second strongest up throw in the game, Charizard's up throw still reliably KOs beginning at 130%. It can KO even earlier on stages with platforms, such as {{SSB4|Battlefield}}, beginning at 95%. While its knockback makes it best suited for KOing, it can also act as a set-up for Flare Blitz, which deals 30% altogether. However, this combo is very situational due to requiring the opponent to be at 0%, as well as the fact that it can be air dodged if they are particularly vigilant.
|uthrowdesc=Soars to the upper blast line with the opponent in tow, then dive-bombs them onto the stage at a blinding speed, similarly to {{SSB4|Kirby}}'s and {{SSB4|Meta Knight}}'s up throws. As of update 1.0.8, its knockback has been drastically increased, making it the strongest up throw in the game. It is also the second strongest throw of any kind in the game, being surpassed only by {{SSB4|Ness}}' back throw. Although [[directional influence]] is more effective in hindering its KO potential than {{SSB4|Mewtwo}}'s up throw, which is the second strongest up throw in the game, Charizard's up throw still reliably KOs beginning at 130%. It can KO even earlier on stages with platforms, such as {{SSB4|Battlefield}}, beginning at 95%. While its knockback makes it best suited for KOing, it can also act as a set-up for Flare Blitz, which deals 30% altogether. However, this combo is very situational due to requiring the opponent to be at low percents, as well as the fact that it can be acted out of.
|dthrowname= 
|dthrowname= 
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdesc=Pins the opponent to the ground and then expels embers on them. Charizard's weakest throw in regard to damage output. Prior to update 1.0.8, it had high knockback and could KO beginning at 125%. As of update 1.0.8, its knockback has been drastically decreased, which is not actually a nerf due to it now being re-purposed into a very good combo starter at low to medium percents. Notable follow-ups include a dashing up smash, a neutral aerial (which can be potentially followed up with another grab or up smash), a forward aerial (which can be performed on most characters until around 60%), and an up aerial (which can KO beginning at 80% and especially if the opponent DIs vertically).
|dthrowdesc=Pins the opponent to the ground and then expels embers on them. Prior to update 1.0.8, it had high knockback and could KO beginning at 125%. As of update 1.0.8, its knockback has been drastically decreased, which is beneficial to Charizard due to it now being re-purposed into a very good combo starter at low to medium percents. Notable follow-ups include dashing up smash, a neutral aerial (which can be potentially followed up with another grab or up smash), a forward aerial (which can be performed on most characters until around 60%), and an up aerial (which can KO beginning at 80% and especially if the opponent DIs vertically).
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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