Meta Knight (SSB4): Difference between revisions

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m (Reverted edits by 67.243.18.51 (talk) to last version by MetaKing.)
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*{{change|Aerial Shuttle Loop has an altered angle (21° → 80°), now almost identical to the grounded version. This almost completely removes its edge-guarding utility, but improves its on-stage KO potential, especially with the changes to hitstun canceling making it easier to combo into.}}
*{{change|Aerial Shuttle Loop has an altered angle (21° → 80°), now almost identical to the grounded version. This almost completely removes its edge-guarding utility, but improves its on-stage KO potential, especially with the changes to hitstun canceling making it easier to combo into.}}
*{{nerf|Shuttle Loop has decreased base knockback (90 → 55). Grounded Shuttle Loop has also lost its invincibility frames on start-up, while the removal of [[gliding]] significantly hinders aerial Shuttle Loop's recovery potential due to it immediately rendering Meta Knight [[helpless]] upon completion. Additionally, its two-hit property and high hitlag make it easier to DI.}}
*{{nerf|Shuttle Loop has decreased base knockback (90 → 55). Grounded Shuttle Loop has also lost its invincibility frames on start-up, while the removal of [[gliding]] significantly hinders aerial Shuttle Loop's recovery potential due to it immediately rendering Meta Knight [[helpless]] upon completion. Additionally, its two-hit property and high hitlag make it easier to DI.}}
*{{buff|[[Dimensional Cape]] has increased damage potential (14% → 14%/15%/16%) and has increased knockback, giving it KO potential. It also has increased invincibility frames (18-26 → 12-39 (non-attack), 12-28 (attack)). Meta Knight for his original slashing animation now reappears at a higher height with a more downward-curving sword trail, allowing him to go over incoming attacks easier when countering and giving the attack a bigger hitbox behind himself.}}
*{{buff|[[Dimensional Cape]] has increased damage potential (14% → 14%/15%/16%) and has increased knockback, giving it KO potential. It also has increased invincibility frames (18-26 → 12-39 (non-attack), 12-28 (attack)). Meta Knight for his original slashing animation now reappears at a higher height with a more downward-curving sword trail, allowing him to go over incoming attacks easier when countering and giving the attack a bigger hitbox both below and behind himself.}}
*{{change|Dimensional Cape now has Meta Knight face the opposite direction upon reappearing without attacking. Teleporting downward from a stationary position on the ground no longer has him attack behind himself.}}
*{{change|Dimensional Cape now has Meta Knight face the opposite direction upon reappearing without attacking. Teleporting downward from a stationary position on the ground no longer has him attack behind himself.}}
*{{change|Dimensional Cape's attacking portion now has Meta Knight perform an upward flicking slash upon reappearing when teleporting backward (which does not change his direction), while his prior slash animation now only applies to a stationary or vertical orientation. The forward version's inward reap now has Meta Knight hold his sword differently.}}
*{{change|Dimensional Cape's attacking portion now has Meta Knight perform an upward flicking slash upon reappearing when teleporting backward (which does not change his direction), while his prior slash animation now only applies to a stationary or vertical orientation. The forward version's inward reap now has Meta Knight hold his sword differently.}}
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