Dr. Mario (SSB4): Difference between revisions
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*{{nerf|Upward angled forward smash deals 0.008% less damage (20% → 19.992%).}} | *{{nerf|Upward angled forward smash deals 0.008% less damage (20% → 19.992%).}} | ||
*{{nerf|Forward smash has received a sourspot located at Dr. Mario's hand that deals less damage (20% (upward)/19% (non-angled)/18% (downward) → 16.464%/15.68%/16.1504%).}} | *{{nerf|Forward smash has received a sourspot located at Dr. Mario's hand that deals less damage (20% (upward)/19% (non-angled)/18% (downward) → 16.464%/15.68%/16.1504%).}} | ||
*{{nerf|Forward smash has decreased knockback (30 (base)/97 (scaling) → 25/96). It also has increased start-up, ending lag (IASA 42 → 48) and its hitbox lasts shorter (frames 12-16 → 15-17). | *{{nerf|Forward smash has decreased knockback (30 (base)/97 (scaling) → 25/96). It also has increased start-up, ending lag (IASA 42 → 48) and its hitbox lasts shorter (frames 12-16 → 15-17).}} | ||
*{{buff|Up smash now deals consistent damage (16% (clean)/13% (late) → 15.68%). Its hitbox and the intangibility on Dr. Mario's head both last longer (9-11 → 9-13).}} | *{{buff|Up smash now deals consistent damage (16% (clean)/13% (late) → 15.68%). Its hitbox and the intangibility on Dr. Mario's head both last longer (9-11 → 9-13).}} | ||
*{{change|Clean up smash no longer [[spike]]s grounded opponents. This improves its KO potential, but hinders its combo potential.}} | *{{change|Clean up smash no longer [[spike]]s grounded opponents. This improves its KO potential, but hinders its combo potential.}} |