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(→Update history: Rewrote the section. If the changes to shield mechanics were that bad for Palutena, she wouldn't be usable anymore.) |
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==Update history== | ==Update history== | ||
It is unclear whether Palutena has been buffed or nerfed by game updates. Many of her moves were changed, each in a different way, which makes it difficult to precisely estimate if she has improved or worsened as a character. | |||
In most updates, Palutena has received changes that improved her offensive game in different ways. As of update [[1.1.5]], forward tilt has reversed knockback, allowing it to pressure shields more effectively and deal 10% more frequently. Up tilt is faster, more damaging and drags opponent to the center of the attack, making [[SDI]] useless against it. Down tilt is much faster, to the point where it is her safest ground attack. Up smash lasts longer and matches its animation better, allowing it to create more solid trap situations. Neutral aerial is easier to hit with and much more damaging, making it an overall much better move. Forward aerial deals more damage, increasing its utility in [[spacing]] and combos. Finally, [[Explosive Flame]] is larger and more damaging. However, Palutena has also received some nerfs. Explosive Flame is no longer [[unblockable]], removing its main selling point. Pivot grab has had its infamous range shortened, making it less useful in the [[neutral game]]. Some beneficial glitches have also been fixed, removing any benefit Palutena could get from them. The changes to shield mechanics were also not particularly helpful for her. They have worsened her already poor [[out of shield]] game even further, subsequently neutralising the crux of her defense. However, the increased [[shieldstun]] also makes spacing more of an option for her, as her attacks are no longer incredibly easy to punish. In the end, Palutena appears to be better than she was in the original version, but the size of the nerfs makes this statement questionable. | |||
An unknown parameter was also altered in [[1.1.4]], but so far, how this affects her is unknown. | An unknown parameter was also altered in [[1.1.4]], but so far, how this affects her is unknown. | ||
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*{{buff|All grabs' ending lag decreased by 2 frames.}} | *{{buff|All grabs' ending lag decreased by 2 frames.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{nerf|The changes to | *{{nerf|The changes to shield mechanics have overall nerfed Palutena. While many of her moves are safer on shield due to their respectable damage output, her out of shield punishes are even slower than they already were. This means that her greatest strength has been toned down, while her most crippling weakness still perseveres.}} | ||
*{{bugfix|Fixed a glitch where Palutena could infinitely renew [[Lightweight]] on platforms.}} | *{{bugfix|Fixed a glitch where Palutena could infinitely renew [[Lightweight]] on platforms.}} | ||
*{{buff|[[Explosive Flame]]'s initial loop hits and last hit deal 0.2% more damage: 0.6% → 0.8% (initial), 4% → 4.2% (last).}} | *{{buff|[[Explosive Flame]]'s initial loop hits and last hit deal 0.2% more damage: 0.6% → 0.8% (initial), 4% → 4.2% (last).}} |