Palutena (SSB4): Difference between revisions

459 bytes removed ,  8 years ago
→‎Update history: Rewrote the section. If the changes to shield mechanics were that bad for Palutena, she wouldn't be usable anymore.
(→‎Update history: Rewrote the section. If the changes to shield mechanics were that bad for Palutena, she wouldn't be usable anymore.)
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==Update history==
==Update history==
While Palutena had directly received some slight buffs, several beneficial glitches were removed and the changes to the game mechanics have overall outweighed the buffs she received. As such, she is considered to be nerfed overall.
It is unclear whether Palutena has been buffed or nerfed by game updates. Many of her moves were changed, each in a different way, which makes it difficult to precisely estimate if she has improved or worsened as a character.


She had directly received some minor buffs from update [[1.0.4]] to update [[1.1.5]]. Her tilt attacks have been slightly improved in some ways, all of her grabs' ending lag were decreased, and the hitboxes on some of her attacks have been slightly increased. The removal of vectoring also benefits her overall since it makes her vertical KO power more reliable, which when combined with her up smash having a more active hitbox, improves her otherwise problematic KO power. However, these buffs are not good enough to address her biggest weaknesses, most notably her very poor frame data. Additionally, the changes to shield mechanics brought by updates [[1.1.0]] and 1.1.1 have, unlike any other character, brought a severe two-fold problem for her. The fact that [[hitlag]] modifiers now apply on shields have left her previously safe moves unsafe on shield, which weakens her spacing options. The increase to [[shieldstun]] also makes her defensive game less effective due to her reliance on her shield and her slow out of shield options. These changes encourage a more offensive playstyle, which is something she cannot properly afford without customs turned on. As such, not only she is among the few characters to not benefit from these changes at all, but also the fighter that gets injured the most by it. She has also directly received some direct nerfs as well: Explosive Flame's last hit is no longer unblockable and her pivot grab's range has been reduced. Some certain beneficial glitches on her special moves have also been fixed, most notably the infinite renewal of Lightweight on platforms and the momentum kept from Super Speed after a jump-cancelled attack. Overall, especially with customs turned off, Palutena is somewhat worse than she was in the game's initial release.
In most updates, Palutena has received changes that improved her offensive game in different ways. As of update [[1.1.5]], forward tilt has reversed knockback, allowing it to pressure shields more effectively and deal 10% more frequently. Up tilt is faster, more damaging and drags opponent to the center of the attack, making [[SDI]] useless against it. Down tilt is much faster, to the point where it is her safest ground attack. Up smash lasts longer and matches its animation better, allowing it to create more solid trap situations. Neutral aerial is easier to hit with and much more damaging, making it an overall much better move. Forward aerial deals more damage, increasing its utility in [[spacing]] and combos. Finally, [[Explosive Flame]] is larger and more damaging. However, Palutena has also received some nerfs. Explosive Flame is no longer [[unblockable]], removing its main selling point. Pivot grab has had its infamous range shortened, making it less useful in the [[neutral game]]. Some beneficial glitches have also been fixed, removing any benefit Palutena could get from them. The changes to shield mechanics were also not particularly helpful for her. They have worsened her already poor [[out of shield]] game even further, subsequently neutralising the crux of her defense. However, the increased [[shieldstun]] also makes spacing more of an option for her, as her attacks are no longer incredibly easy to punish. In the end, Palutena appears to be better than she was in the original version, but the size of the nerfs makes this statement questionable.


An unknown parameter was also altered in [[1.1.4]], but so far, how this affects her is unknown.
An unknown parameter was also altered in [[1.1.4]], but so far, how this affects her is unknown.
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*{{buff|All grabs' ending lag decreased by 2 frames.}}
*{{buff|All grabs' ending lag decreased by 2 frames.}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{nerf|The changes to [[shield]] mechanics have hindered Palutena the most out of any character. The higher [[shieldstun]] makes her reliance on her shield a bigger issue and her slow [[out of shield]] options much harder to land after shielding an attack, regardless of whether it was [[powershield]]ed or not. The application of [[hitlag]] on shields makes her previously safer moves less safe on shield due to their low damage output and high ending lag, without proper compensation from shieldstun, making her easier to be punished out of shield compared to the cast.}}
*{{nerf|The changes to shield mechanics have overall nerfed Palutena. While many of her moves are safer on shield due to their respectable damage output, her out of shield punishes are even slower than they already were. This means that her greatest strength has been toned down, while her most crippling weakness still perseveres.}}
*{{bugfix|Fixed a glitch where Palutena could infinitely renew [[Lightweight]] on platforms.}}
*{{bugfix|Fixed a glitch where Palutena could infinitely renew [[Lightweight]] on platforms.}}
*{{buff|[[Explosive Flame]]'s initial loop hits and last hit deal 0.2% more damage: 0.6% → 0.8% (initial), 4% → 4.2% (last).}}
*{{buff|[[Explosive Flame]]'s initial loop hits and last hit deal 0.2% more damage: 0.6% → 0.8% (initial), 4% → 4.2% (last).}}