Counter Surge: Difference between revisions

(Not sure if it is true, but can someone test it with Shulk's Power Vision custom compared to Corrin's Counter.)
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It operates similarly to many counter special moves, but it bears several distinctions unique to it. It launches opponents on a vertical trajectory, defends Corrin equally from front and back with water surges as forceful as the countered attack, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the missed attacks. Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form as he retaliates.
It operates similarly to many counter special moves, but it bears several distinctions unique to it. It launches opponents on a vertical trajectory, defends Corrin equally from front and back with water surges as forceful as the countered attack, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the missed attacks. Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form as he retaliates.


This move deals a minimum of 10% to each opponent struck, and it reflects back x1.3 damage on both sides. By virtue of its nearly purely vertical knockback, it is the 2nd strongest counter in the game (only Shulk's Power Vision custom is the strongest) when the counterattack hits as early as possible, even surpassing {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]], capable of [[OHKO]]ing any hitbox that deals at least 33% damage.
This move deals a minimum of 10% to each opponent struck, and it reflects back x1.3 damage on both sides. By virtue of its nearly purely vertical knockback, it is the 2nd strongest counter in the game (only Shulk's Power Vision custom is the strongest) when the counterattack hits as early as possible, even surpassing {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]], capable of [[OHKO]]ing any hitbox that deals at least 33% damage.  However, in the 1.1.5 update, the knockback and active frames of the move have been lessened, making it not nearly as overwhelming.


==Customization==
==Customization==
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