Tournament rulesets (SSB): Difference between revisions

avoid redundancy with Stage legality page; other fixes
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'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current accepted ruleset for the original ''[[Super Smash Bros.]]'' for North America.
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current accepted ruleset for the original ''[[Super Smash Bros.]]'' for North America.


==Definitions==
==[[Stage legality]] list==
'''Neutral Stage:''' A neutral stage is any stage allowed in the initial random select for the first game of a match (e.g. {{SSB|Dream Land}}).<br />
The following stages are [[neutral stage|neutral]] in '''singles''':
'''Counterpick Stages:''' A counterpick stage is any stage that can be only be chosen in game 2, 3 (etc.). These include all of the neutral stages, but exclude all banned stages. Therefore, all neutral stages are available stages, but not all available stages are neutral. The only Counterpick stages are [[Peach's Castle]] and [[Kongo Jungle]] outside of the neutrals listed. <br />
*{{SSB|Dream Land}}
'''Banned Stage:''' A banned stage is any stage that is not allowed either in the initial random select or by choice in games two and three (e.g. [[Sector Z]]).<br />
The following stages are [[counterpick stage|counterpick-only]] in singles:
*[[Peach's Castle]]
*[[Congo Jungle]]
 
The following stages are neutral in '''doubles''':
*Dream Land
*[[Hyrule Castle]]
*Congo Jungle
The following stages are counterpick-only in doubles:
*Peach's Castle (usually banned nowadays though not always, due to small size)
 
All other stages are [[banned stage|banned]].


==1-on-1==
==1-on-1==
*Sets between players are played best 2 out of 3 matches  
*Sets between players are played best 2 out of 3 matches.
:*3 out of 5 matches apply for all of Top 8, which is Winner's Semis, Loser's Semis, Winner's Finals, Loser's Finals, and Grand Finals
:*3 out of 5 matches apply for all of Top 8, which is Winner's Semis, Loser's Semis, Winner's Finals, Loser's Finals, and Grand Finals
::*For some tournaments, 4 out of 7 matches may apply for Winner's Finals, Loser's Finals, and Grand Finals (though this is not as common)
::*For some tournaments, 4 out of 7 matches may apply for Winner's Finals, Loser's Finals, and Grand Finals (though this is not as common)
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*Each match is played with [[stock]] and 5 lives.
*Each match is played with [[stock]] and 5 lives.
*Items are turned off.
*Items are turned off.
:*The first match is always played on {{SSB|Dream Land}}.
*The first match is always played on {{SSB|Dream Land}}, the only [[neutral stage]].
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.  In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
*The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character.  This series of choices is called slob picks.
*The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character.  This series of choices is called slob picks.
:*The loser can pick either a neutral stage or a [[counterpick]] stage, and counterpicks usually consist of:
:*The loser can pick either a neutral stage or a [[counterpick stage]].
::*[[Peach's Castle]]
::*If [[Congo Jungle]] is chosen, Black DK (Right-C), Dark Samus (Down-C), and Dark Falcon (Right-C) are discouraged for visibility reasons. The opposing player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
::*[[Kongo Jungle]] - Note that Black DK (Right-C), Dark Samus (Down-C), and Dark Falcon (Right-C) are discouraged if Kongo Jungle is the stage chosen for visibility reasons. The opposing player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.


==2-on-2==
==2-on-2==
*Rules that apply to 1-on-1 apply to team tournaments as well
*Rules that apply to 1-on-1 apply to team tournaments as well.
*Note that there are a few changes to the stage selection, namely being that Hyrule is legal (In US tournaments) and that Peach's Castle is occasionally banned, due to how small the stage is.
*[[Team attack]] (sometimes called friendly fire) is on.
*[[Team attack]] (sometimes called friendly fire) is on.
*Players are allowed to [[life stealing|steal lives]] from their teammates by pressing start after they die.
*Players are allowed to [[life stealing|steal lives]] from their teammates by pressing start after they die.
*Overclocked n64's are preferred as there is lag otherwise in doubles.
*Overclocked N64's are preferred as otherwise there is lag in doubles.


==Low tier ruleset, emulation legality and other various rules==
==Low tier ruleset, emulation legality and other various rules==
*"Low tier" characters are considered to be in the C tier: Samus, Donkey Kong, Ness, Link, and Luigi.
*"Low tier" characters are considered to be in the C tier: Samus, Donkey Kong, Ness, Link, and Luigi.
*Gameshark stages are in general banned as they are hard to setup and many of them have glitches or oddities that don't occur on normal stages
*Gameshark stages are in general banned as they are hard to set up and many of them have glitches or oddities that don't occur on normal stages
:*Examples of this are:
:*Examples of this are:
::*Battlefield- [[DI]]'ing into the ledge causes characters to die via being pulled to the center of the stage
::*Battlefield- [[DI]]'ing into the ledge causes characters to die via being pulled to the center of the stage
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