Ike (SSB4): Difference between revisions

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Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from ''Brawl''.
Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from ''Brawl''.
==Attributes==
==Attributes==
Ike is no longer one of the slowest characters in the game, although much of his playstyle remains unchanged: he still fights the same way he did in ''Brawl'', a heavyweight with slow, but incredibly powerful attacks. He has been buffed in areas to compliment his aforementioned fighting style, with him having much better mobility than before along his ground and air speeds, as well as his jumps, being improved. In addition, some of his attacks have reduced start-up and ending lag but deal less damage to compensate, improving some of his moves such as his [[Counter]] and aerials, giving him new combo potential while toning down some of the overwhelming power he possessed in the previous game. His smash attacks, however, have been virtually unchanged: they are still some of the strongest smash attacks in the game and punishable if whiffed or used without consideration. Due to this, Ike still mainly relies on reads in order to KO his opponents with his smash attacks.  
Ike is no longer one of the slowest characters in the game, although much of his playstyle remains unchanged: he still fights the same way he did in ''Brawl'', a heavyweight with slow, but incredibly powerful attacks. He has been buffed in areas to compliment his aforementioned fighting style, with him having much better mobility than before in his ground and air speeds, as well as his jumps being improved. In addition, some of his attacks have reduced start-up and ending lag but deal less damage to compensate, improving some of his moves such as his [[forward tilt]] and aerials, giving him new combo potential while toning down some of the overwhelming power he possessed in the previous game. His smash attacks, however, have been virtually unchanged: they are still some of the strongest smash attacks in the game and punishable if whiffed or used without consideration. Due to this, Ike still mainly relies on reads in order to KO his opponents with his smash attacks.  


Additionally, while his range was nerfed, Ike still has among the best reach in the game, with only a few characters like Shulk outclassing him in this aspect. This means he can still effectively space out opponents with his far reaching moves like forward tilt and forward air, perhaps even better than before because of the significant buffs to his attack speed.
Additionally, while his range was nerfed, Ike still has among the best reach in the game, with only a few characters like Shulk outclassing him in this aspect. This means he can still effectively space out opponents with his far reaching moves like forward tilt and forward air, perhaps even better than before because of the significant buffs to his attack speed.
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