Mewtwo (SSB4): Difference between revisions

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One of Mewtwo's biggest nerfs in the transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix up utility and its ability to escape pressure. Many attacks additionally have slightly more start up. The loss of [[wavedashing]] and [[double jump canceling]] also harms Mewtwo, as those aided its combo game and approach ability in ''Melee''. Its combo throw game has been toned down significantly from ''Melee'' for example, down throw has slightly more end lag, making it even more difficult for Mewtwo to set up combos (being one of the only characters who have down throws that cannot combo properly). Although the new mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable setups.
One of Mewtwo's biggest nerfs in the transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix up utility and its ability to escape pressure. Many attacks additionally have slightly more start up. The loss of [[wavedashing]] and [[double jump canceling]] also harms Mewtwo, as those aided its combo game and approach ability in ''Melee''. Its combo throw game has been toned down significantly from ''Melee'' for example, down throw has slightly more end lag, making it even more difficult for Mewtwo to set up combos (being one of the only characters who have down throws that cannot combo properly). Although the new mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable setups.


Mewtwo, however, did receive buffs in other areas; such as better aerials and no longer having the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Confusion and Disable, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash. Mewtwo additionally can dash faster than in ''Melee'' which helps its ground game. Mewtwo retains the most powerful up-throw and its forward throw is equal highest damage and refreshes many moves in the stale move queue. The removal of directional airdodging and heavy landing lag with an airdodge is a significant buff to its Shadow Ball which can be used to trap landings far easier than in ''Melee'' making the attack more reliable.  
Mewtwo, however, did receive buffs in other areas; such as better aerials and no longer having the worst [[tech]] in the game. More specifically, two specials that were previously viewed as useless, Confusion and Disable, were buffed in speed, usage, and the capability to chain into combos. Confusion in particular is now able to transfer projectiles to Mewtwo's ownership, improving its offense, defensive play against projectiles, and assisting in mindgames. Mewtwo's smash attacks were also buffed, with significant increases in knockback being applied to both its forward smash and up smash. Mewtwo additionally can dash faster than in ''Melee'' which helps its ground game. Mewtwo retains one of the most powerful up-throws in the game (losing only to Charizard), and its forward throw is equal highest damage and refreshes many moves in the stale move queue. The removal of directional airdodging and heavy landing lag with an airdodge is a significant buff to its Shadow Ball which can be used to trap landings far easier than in ''Melee'' making the attack more reliable.  


In a customs-on environment Mewtwo is at a distinct disadvantage as it has no custom moves like the other DLC fighters.
In a customs-on environment Mewtwo is at a distinct disadvantage as it has no custom moves like the other DLC fighters.


As a result of its significant flaws from ''Melee'' being worsened, Mewtwo has a weak tournament presence (such as being completely absent from [[EVO 2015]]). In the western scene, Mewtwo is regarded poorly, although Japanese players favored Mewtwo more highly, as several top players use it as a secondary.
As a result of its significant flaws from ''Melee'' being worsened, Mewtwo has a weak tournament presence (such as being completely absent from [[EVO 2015]]). In the western scene, Mewtwo is regarded poorly, although Japanese players favored Mewtwo more highly, as several top players use it as a secondary. Nonetheless, he is still usually considered to be the worst out of the 4 DLC fighters.


===Aesthetics===
===Aesthetics===
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