Zelda (SSB4): Difference between revisions

Line 33: Line 33:


===Ground attacks===
===Ground attacks===
*{{buff|Jab now connects reliably and starts combos.}}
*{{buff|Jab now connects reliably and deals more damage.}}
*{{buff|Dash attack now has a sweetspot with very good horizontal knockback.}}
*{{buff|Dash Attack's sweetspot has more knockback.}}
*{{nerf|Forward tilt, down smash, and up smash have less range.}}
*{{nerf|Forward Tilt has slightly less range.}}
*{{change|Forward tilt no longer sends opponents backwards, making it more of a kill move when sweetspotted, but can no longer be followed up by her back Lightning Kick.}}
*{{buff|Forward Tilt's sweetspot now sends the opponent forward, making it a better KO move.}}
*{{change|Forward tilt has new visual effects to match its [[slash]] effect.}}
*{{nerf|Forward Tilt's sweetspot no longer send the opponent backwards and above Zelda, eliminating its ability to be followed up by an aerial.}}
*{{nerf|Up and down tilts deal less damage.}}
*{{nerf|Up and Down Tilts deal less damage.}}
*{{nerf|Up tilt has drastically lower knockback, no longer KOing until 200%.}}
*{{nerf|Up Tilt has drastically lower knockback, no longer KOing until 200%.}}
*{{buff|Up tilt is now faster. It can also follow up at very low percentage.}}
*{{buff|Up Tilt is now faster. It can also chain into itself at low percentage and be followed up by an aerial at higher percentage.}}
*{{buff|Forward smash and up smash have decreased SDI multipliers, so opponents no longer fall out of the moves.}}
*{{buff|Forward Smash and Up Smash have decreased SDI multipliers, so opponents no longer fall out of the moves.}}
*{{nerf|Down smash is slightly weaker and lost the intangibility on her leg.}}
*{{nerf|Up Smash and Down Smash have less range.}}
*{{nerf|Down Smash is slightly weaker and lost the intangibility on her leg.}}


===Aerial attacks===
===Aerial attacks===
Anonymous user