Zelda (SSB4): Difference between revisions
→Ground attacks
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Jab now connects reliably and | *{{buff|Jab now connects reliably and deals more damage.}} | ||
*{{buff|Dash | *{{buff|Dash Attack's sweetspot has more knockback.}} | ||
*{{nerf|Forward | *{{nerf|Forward Tilt has slightly less range.}} | ||
*{{ | *{{buff|Forward Tilt's sweetspot now sends the opponent forward, making it a better KO move.}} | ||
*{{ | *{{nerf|Forward Tilt's sweetspot no longer send the opponent backwards and above Zelda, eliminating its ability to be followed up by an aerial.}} | ||
*{{nerf|Up and | *{{nerf|Up and Down Tilts deal less damage.}} | ||
*{{nerf|Up | *{{nerf|Up Tilt has drastically lower knockback, no longer KOing until 200%.}} | ||
*{{buff|Up | *{{buff|Up Tilt is now faster. It can also chain into itself at low percentage and be followed up by an aerial at higher percentage.}} | ||
*{{buff|Forward | *{{buff|Forward Smash and Up Smash have decreased SDI multipliers, so opponents no longer fall out of the moves.}} | ||
*{{nerf|Down | *{{nerf|Up Smash and Down Smash have less range.}} | ||
*{{nerf|Down Smash is slightly weaker and lost the intangibility on her leg.}} | |||
===Aerial attacks=== | ===Aerial attacks=== |