Marth (SSB4): Difference between revisions

105 bytes added ,  8 years ago
no edit summary
mNo edit summary
No edit summary
Line 148: Line 148:
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|18}}
|fsmashdmg={{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|18}}
|fsmashdesc=Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground. Moderately fast startup, but high ending lag. Although lackluster when sourspotted, this move has surprisingly potent knockback when tipped, being able to KO opponents near the edge at as low as 65%; despite this, the move's low range compared to Marth's previous incarnations makes this a somewhat difficult move to hit.
|fsmashdesc=Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground. Moderately fast startup, but high ending lag. Although lackluster when sourspotted, this move has surprisingly potent knockback when tipped, being able to KO opponents near the edge at as low as 65%. In fact, when tippered it has the 3rd highest knockback of any forward smash, being tied with Ganondorf. Despite this, the move's low range compared to Marth's previous incarnations makes this a somewhat difficult move to hit.
|usmashname=Justice Sword
|usmashname=Justice Sword
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|13}} (blade), {{ChargedSmashDmgSSB4|17}} (tip)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|13}} (blade), {{ChargedSmashDmgSSB4|17}} (tip)
230

edits