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(Every forward smash can be used for edgeguard. Look at his frame data from Brawl and Smash 4; Up smash has a same start up; Fair is not faster. The buff section on damage increase is too wordy.) |
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*{{nerf|Dash attack, up tilt, down tilt, up smash, and forward smash deal 1% less damage.}} | *{{nerf|Dash attack, up tilt, down tilt, up smash, and forward smash deal 1% less damage.}} | ||
*{{buff|Forward smash is slightly stronger.}} | *{{buff|Forward smash is slightly stronger.}} | ||
*{{buff| [[Up smash]] has faster start-up.}} | |||
*{{nerf|Up smash has lower knockback scaling. It also has slightly less horizontal range, much less vertical range, and has more cooldown.}} | *{{nerf|Up smash has lower knockback scaling. It also has slightly less horizontal range, much less vertical range, and has more cooldown.}} | ||
*{{change|Down smash has much less base knockback but higher scaling.}} | *{{change|Down smash has much less base knockback but higher scaling.}} |
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