Mewtwo (SSB4): Difference between revisions

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==Changes from ''Melee''==
==Changes from ''Melee''==
As of this time, Mewtwo's moveset appears to be mostly the same as it was in ''Melee''. Aside from a new neutral attack finisher like other characters and a Final Smash, its neutral attack, dash attack, up smash, down smash, neutral aerial, back aerial, down aerial, forward throw, up throw, and down throw all have similar animations as their ''Melee'' counterparts. Down aerial, however, seems significantly faster than its ''Melee'' counterpart. Mewtwo also retains all its special moves: [[Shadow Ball]], [[Confusion]], [[Teleport]], and [[Disable]], with known differences being that Confusion's projectile reflection can now damage opponents and that Teleport has increased startup lag. Mewtwo now has a [[Final Smash]], where it transforms into Mega Mewtwo Y and uses Psystrike on multiple opponents.
As of this time, Mewtwo's moveset appears to be mostly the same as it was in ''Melee''. Aside from a new neutral attack finisher like other characters and a Final Smash, its neutral attack, dash attack, up smash, down smash, neutral aerial, back aerial, down aerial, forward throw, up throw, and down throw all have similar animations as their ''Melee'' counterparts. Down aerial, however, seems significantly faster than its ''Melee'' counterpart. Mewtwo also retains all its special moves: [[Shadow Ball]], [[Confusion]], [[Teleport]], and [[Disable]], with known differences being that Confusion's projectile reflection can now damage opponents and that Teleport has increased startup lag.


As expected, Mewtwo gains a [[Final Smash]], which involves it charging up a massive ball of [[Darkness]] then hurling forwards. Opponents caught by the ball are [[paralyze]]d, then launched with the usually high knockback of a final smash. The move's special properties, if any, are not yet known.
As expected, Mewtwo gains a [[Final Smash]], which involves it transforming into Mega Mewtwo Y, charging up a massive ball of [[Darkness]] then hurling forwards. Opponents caught by the ball are [[paralyze]]d, then launched with the usually high knockback of a final smash. The move's special properties, if any, are not yet known.


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