Projectile: Difference between revisions

→‎Projectiles used by characters: Added more projectiles. Also assuming that most are reflectable.
(→‎Projectiles used by characters: Added more projectiles. Also assuming that most are reflectable.)
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|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
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|rowspan="2"|[[Bowser Jr.]]||[[Mechakoopa]]||{{indeterminate}}||{{indeterminate}}||
|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{indeterminate}}||{{indeterminate}}||
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|Clown Car||{{indeterminate}}||{{indeterminate}}||Becomes a projectile when he [[Abandon Ship|abandons ship]].
|Clown Car||{{indeterminate}}||{{indeterminate}}||Becomes a projectile when he [[Abandon Ship|abandons ship]].
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|[[Clown Cannon]]||{{y}}||{{indeterminate}}||
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|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
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|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{indeterminate}}||{{indeterminate}}||When distanced, Luma can be called back.
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{indeterminate}}||{{indeterminate}}||When distanced, Luma can be called back.
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|[[Star Bits]]||{{indeterminate}}||{{indeterminate}}||
|[[Star Bits]]||{{y}}||{{indeterminate}}||
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
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|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{indeterminate}}||{{indeterminate}}||Also heals when fully charged.
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals when fully charged.
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|[[Header]]||{{indeterminate}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.