10-Man Smash: Difference between revisions

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{{articleIcons|ssbm=y|ssbb=y|ssb4-3ds=y}}
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[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]]
[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]]
'''10-Man Melee''' and '''10-Man Brawl''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' and ''[[SSB4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Mii Fighter]]s in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack.
'''10-Man Melee''' and '''10-Man Brawl''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Melee]]'', ''[[Brawl]]'' and ''[[SSB4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack.


[[Category:Co-op modes]]
[[Category:Co-op modes]]
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[[Category:SSBB modes]]
[[Category:SSBB modes]]
[[Category:SSBM modes]]
[[Category:SSBM modes]]
[[Category:SSB4 modes]]
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