Pichu (SSBM): Difference between revisions

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Pichu's greatest flaw, however, is its significant range problems. All of its best and most powerful attacks are very close to its body, making it tough for Pichu to KO or inflict damage easily (especially against characters with disjointed hitboxes), having only a handful of options for approaching enemies. Although Pichu does have access to two projectiles ([[Thunder Jolt]] and {{b|Thunder|Pokémon}}), both cause recoil damage and are easily telegraphed, making them unreliable and punishable if used excessively. Pichu's grab game is also heavily hampered by its short range, at the third shortest in the game, making it difficult for Pichu players to consistently take advantage of the character's decent throws. Many of Pichu's poorest matchups stem from it being unable to deal with individual moves of characters (such as {{SSBM|Sheik}}'s forward tilt or a large portion of {{SSBM|Marth}}'s moveset) because it lacks tools that have enough range to counter the attacks.
Pichu's greatest flaw, however, is its significant range problems. All of its best and most powerful attacks are very close to its body, making it tough for Pichu to KO or inflict damage easily (especially against characters with disjointed hitboxes), having only a handful of options for approaching enemies. Although Pichu does have access to two projectiles ([[Thunder Jolt]] and {{b|Thunder|Pokémon}}), both cause recoil damage and are easily telegraphed, making them unreliable and punishable if used excessively. Pichu's grab game is also heavily hampered by its short range, at the third shortest in the game, making it difficult for Pichu players to consistently take advantage of the character's decent throws. Many of Pichu's poorest matchups stem from it being unable to deal with individual moves of characters (such as {{SSBM|Sheik}}'s forward tilt or a large portion of {{SSBM|Marth}}'s moveset) because it lacks tools that have enough range to counter the attacks.


Additionally, Pichu suffers from the infamous recoil damage it receives from using almost any of its attacks involving electrical hitboxes. In several of Pichu's attacks, at least one percent of damage is directly inflicted onto it; for instance, merely recovering adds four percent to Pichu. Due to Pichu's incredibly light weight (the lightest in the game), this acts as an extreme detriment to its gameplay, and can stack up quickly against it if Pichu players do not strike a balance between electric and non-electric attacks. Outside of making Pichu even easier to KO, it also quickly removes Pichu's option to crouch cancel attacks to any relevant effect. Fortunately, aside from forward smash, forward throw, and down throw, Pichu's best KOing and comboing moves do not use electricity, making it less of a problem if the player is careful enough not to use these moves too much.
Additionally, Pichu suffers from the infamous recoil damage it receives from using almost any of its attacks involving electrical hitboxes. In several of Pichu's attacks, at least one percent of damage is directly inflicted onto it; for instance, merely recovering adds four percent to Pichu. Due to Pichu's incredibly light weight (the lightest in the game), this acts as an extreme detriment to its gameplay, and can stack up quickly against it if Pichu players do not strike a balance between electric and non-electric attacks. Outside of making Pichu even easier to KO, it also quickly removes Pichu's option to crouch cancel attacks to any relevant effect. Fortunately, aside from forward smash and forward throw, Pichu's best KOing and comboing moves do not use electricity, making it less of a problem if the player is careful enough not to use these moves too much.


Pichu's defensive game is also poor, with short tech rolls, rolling dodges, and a slow, short ledge roll, making it far easier for enemies to punish Pichu for attempting to dodge. Its shield is rather large for its size, however, making shield stabbing less of a problem for it. Furthermore, despite being a lightweight, Pichu is also quite vulnerable to combos (some of which are either infinite or [[zero-death]], such as {{SSBM|Ganondorf}}'s chain throw) due to its abnormally high hitstun.
Pichu's defensive game is also poor, with short tech rolls, rolling dodges, and a slow, short ledge roll, making it far easier for enemies to punish Pichu for attempting to dodge. Its shield is rather large for its size, however, making shield stabbing less of a problem for it. Furthermore, despite being a lightweight, Pichu is also quite vulnerable to combos (some of which are either infinite or [[zero-death]], such as {{SSBM|Ganondorf}}'s chain throw) due to its abnormally high hitstun.
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