Spike: Difference between revisions

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You're not supposed to put descriptions on the "See Also"
(→‎Spikes in Super Smash Bros. Brawl: Split infinitive fix ("to not be" is a split infinitive because "to be" is an infinitive and "not" splits it. "not to be" is proper grammar for that meaning))
(You're not supposed to put descriptions on the "See Also")
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==List of spikes in ''Super Smash Bros. Melee''==
==List of spikes in ''Super Smash Bros. Melee''==
===Characters with useable spikes===
===Characters with usable spikes===
*{{SSBM|Captain Falcon}} - Down aerial; the so-called [[nipple spike]], as only the top [[hitbox]] of the three hitboxes of Falcon's down air is a spike, while the two lower hitboxes meteor smash. While notoriously difficult to utilise and not often practical to try landing, it is the most powerful spike in ''Melee''.
*{{SSBM|Captain Falcon}} - Down aerial; the so-called [[nipple spike]], as only the top [[hitbox]] of the three hitboxes of Falcon's down air is a spike, while the two lower hitboxes meteor smash. While notoriously difficult to utilise and not often practical to try landing, it is the most powerful spike in ''Melee''.
*{{SSBM|Falco}} - Down aerial; while the spike lasts for its entire duration in NTSC regions, only the first half of attack spikes in PAL regions. A powerful and very effective spike, that is very easy to land with its very fast start-up lag. It can be easily combo'd into from Falco's [[Shine]], and itself is a very effective combo starter on grounded opponents.
*{{SSBM|Falco}} - Down aerial; while the spike lasts for its entire duration in NTSC regions, only the first half of attack spikes in PAL regions. A powerful and very effective spike, that is very easy to land with its very fast start-up lag. It can be easily combo'd into from Falco's [[Shine]], and itself is a very effective combo starter on grounded opponents.
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==See also==
==See also==
*[[Meteor smash]] - an attack that deals downward knockback but that can be recovered from through meteor cancelling.
*[[Meteor smash]]
*[[Semi-spike]] - an attack that hits the opponent at a low horizontal angle that hinders recovery opportunities.
*[[Semi-spike]]
*[[Stage spike]] - a spike performed by bouncing an opponent off an angled part of a stage to send them downward.
*[[Stage spike]]


[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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