Spot dodge: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y}}
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[[File:Mario Sidestep Melee.gif|right|thumb|120px|Mario sidestepping animation in ''Melee''.]]
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']]
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']]
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']]
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']]
'''Sidestepping''' (also known as '''sidestep dodging''', '''spot dodging''', '''ground dodging''', '''dodging''', or '''EscapeN''' by ''Brawl's'' internal character files) is a maneuver in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield|shielding]], and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.
'''Sidestepping''' (also known as '''sidestep dodging''', '''spot dodging''', '''ground dodging''', '''dodging''', or '''EscapeN''' by ''Brawl's'' internal character files) is a maneuver in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield|shielding]], and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.


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