Meteor smash: Difference between revisions

Actually, Zinnamon, Marth needs to sweetspot with the tip of his sword for it to be a Meteor Smash.
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(Actually, Zinnamon, Marth needs to sweetspot with the tip of his sword for it to be a Meteor Smash.)
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''Marth''
''Marth''
* Forward B. On the third hit of his Dancing Blade attack, if the "down" attack is chosen, Marth will spin and swing his sword to the ground. The movement produces a Meteor Smash. It's knockback and speed are average.
* Forward B. On the third hit of his Dancing Blade attack, if the "down" attack is chosen, Marth will spin and swing his sword to the ground. The movement produces a Meteor Smash. It's knockback and speed are average.
* D-Air. If Marth hits with the sword, the opponent will be smashed downwards at very high speed. In the [[PAL]] version the D-Air strikes the opponent downwards in the same way as in the [[NTSC]] version although in the [[PAL]] version you can Meteor Cancel it, making it a Meteor Smash. However, in the [[NTSC]] version of the game this attack can't be Meteor Cancelled, making it a spike. If Marth hits with the wrong part Marth will jump a little bit and the opponent will move to the side slightly.  
* D-Air. If Marth hits with the tip of his sword, the opponent will be smashed downwards at very high speed. In the [[PAL]] version the D-Air strikes the opponent downwards in the same way as in the [[NTSC]] version although in the [[PAL]] version you can Meteor Cancel it, making it a Meteor Smash. However, in the [[NTSC]] version of the game this attack can't be Meteor Cancelled, making it a spike. If Marth hits with the wrong part Marth will jump a little bit and the opponent will move to the side slightly.  


''Roy''
''Roy''