Template:SSB4 to SSBU changelist/Bowser: Difference between revisions

m (→‎Attributes: Not what exponential means)
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**{{buff|It deals more damage per hit (1.2% → 1.8%).}}
**{{buff|It deals more damage per hit (1.2% → 1.8%).}}
**{{buff|It has larger hitboxes (4u → 4.5u).}}
**{{buff|It has larger hitboxes (4u → 4.5u).}}
**{{change|The flames are more vibrant in color, a stark contrast to the more realistic-looking flames in ''Smash 4''.}}
**{{change|The flames are more vibrant in color, a stark contrast to the more realistic-looking flames in ''SSB4''.}}
*[[Flying Slam]]:
*[[Flying Slam]]:
**{{buff|The move has significantly faster startup overall (frame 8 (ground)/17 (aerial) → 6 (both)). This allows Bowser to beat out shielding opponents much more easily when airborne, and combined with his faster jumpsquat gives it utility as out of shield option.}}
**{{buff|The move has significantly faster startup overall (frame 8 (ground)/17 (aerial) → 6 (both)), especially in the air, and is now faster than even his standing grab. This allows Bowser to beat out shielding opponents much more easily when airborne, and in combination with his faster jumpsquat gives it utility as an out of shield option.}}
**{{buff|The move can be [[B-reversing|B-reverse]]d.}}
**{{buff|It has a new property that gradually increases its damage the more distance Bowser falls with the grabbed opponent before impacting ground (for example, if he lands on a lower platform from where the move was initiated), still with a minimum of 18% and reaching a maximum of 23.4%. This damage increase fully affects the move's knockback, improving its KO potential if initiated above the stage or if Bowser can control it adequately.}}
**{{buff|It has a new property that gradually increases its damage the more distance Bowser falls with the grabbed opponent before impacting ground (for example, if he lands on a lower platform from where the move was initiated), still with a minimum of 18% and reaching a maximum of 23.4%. This damage increase fully affects the move's knockback, improving its KO potential if initiated above the stage or if Bowser can control it adequately.}}
**{{buff|The inner grabbox is larger (4u → 5u).}}
**{{buff|The inner grabbox is larger (4u → 5u).}}
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