Approach: Difference between revisions

29 bytes added ,  2 months ago
Line 16: Line 16:
*[[Approaching attack]]s are character-specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a [[hitbox]] or grabbox out, and this allows them to be used to approach with minimal danger of punishment.
*[[Approaching attack]]s are character-specific special moves that vary wildly in their style and application. They all share the same characteristic of moving the player while having a [[hitbox]] or grabbox out, and this allows them to be used to approach with minimal danger of punishment.
*[[Float]]ing is a technique exclusive to [[Peach]] (and also {{SSBU|Daisy}} in ''Ultimate'') and a very effective method of approach. It allows players of either character to move toward or away from the opponent completely at will, while putting out any of their aerials. With the addition of [[float cancel]]ing (an advanced technique only present in ''[[Melee]]''), or jump-canceled fast-falling in other ''Smash Bros.'' titles, this technique can prove deadly.
*[[Float]]ing is a technique exclusive to [[Peach]] (and also {{SSBU|Daisy}} in ''Ultimate'') and a very effective method of approach. It allows players of either character to move toward or away from the opponent completely at will, while putting out any of their aerials. With the addition of [[float cancel]]ing (an advanced technique only present in ''[[Melee]]''), or jump-canceled fast-falling in other ''Smash Bros.'' titles, this technique can prove deadly.
*[[Crouch Dash]] canceling (which is akin to the ''[[Tekken (universe)|Tekken]]'' series' own wavedashing technique that should not be confused with the ''Smash Bros.'' wavedash) can be used by {{SSBU|Kazuya}} in ''Ultimate'' to quickly approach his opponent while moving faster than he can run or fox-trot. He can interrupt the Crouch Dash with a [[Wind God Fist]] (or especially an Electric Wind God Fist), [[Spinning Demon to Left Hook]], or even [[Dragon Uppercut]].
*[[Boost grab]], or dash attack canceled grab, is present in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''. It sees less use in ''SSB4'' than in ''Melee'', ''Brawl'' or ''Ultimate'', however, and only specific characters within each game benefit from it, most notably Sheik in ''Melee'', Snake in ''Brawl'' and Wolf in ''Ultimate''.
*[[Boost grab]], or dash attack canceled grab, is present in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''. It sees less use in ''SSB4'' than in ''Melee'', ''Brawl'' or ''Ultimate'', however, and only specific characters within each game benefit from it, most notably Sheik in ''Melee'', Snake in ''Brawl'' and Wolf in ''Ultimate''.


Line 31: Line 30:
**The [[Gatling Combo]] functions similarly, but allows both the dash attack and up smash to connect. It is a powerful approach option due to its travel distance and damage/KO potential, with {{SSBB|Falco}} being the most effective user of it.
**The [[Gatling Combo]] functions similarly, but allows both the dash attack and up smash to connect. It is a powerful approach option due to its travel distance and damage/KO potential, with {{SSBB|Falco}} being the most effective user of it.
*[[Glide|Glid]]ing is a rather unseen method of approach that can only be used by three specific characters ([[Meta Knight]], [[Pit]], [[Charizard]]). Like jumping, it grants the use of aerial attacks, along with the unique [[gliding#glide attack|glide attack]]. It is not as easy to retreat while in a glide, but a glide attack can be canceled by initiating it right before landing, canceling all of the glide's lag while leaving the player free to perform any input while covering some ground.
*[[Glide|Glid]]ing is a rather unseen method of approach that can only be used by three specific characters ([[Meta Knight]], [[Pit]], [[Charizard]]). Like jumping, it grants the use of aerial attacks, along with the unique [[gliding#glide attack|glide attack]]. It is not as easy to retreat while in a glide, but a glide attack can be canceled by initiating it right before landing, canceling all of the glide's lag while leaving the player free to perform any input while covering some ground.
===''Ultimate''-specific===
*[[Crouch Dash]] canceling (which is akin to the ''[[Tekken (universe)|Tekken]]'' series' own wavedashing technique that should not be confused with the ''Smash Bros.'' wavedash) can be used by {{SSBU|Kazuya}} in ''Ultimate'' to quickly approach his opponent while moving faster than he can run or fox-trot. He can interrupt the Crouch Dash with a [[Wind God Fist]] (or especially an Electric Wind God Fist), [[Spinning Demon to Left Hook]], or even [[Dragon Uppercut]].


==Disrupting an approach==
==Disrupting an approach==
2,127

edits