Unused content (SSBU): Difference between revisions

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*When Joker was initially datamined, his code implied that he would have a [[neutral attack|rapid jab]] as part of his moveset. However, in the final game, Joker's jab only goes up to three hits.
*When Joker was initially datamined, his code implied that he would have a [[neutral attack|rapid jab]] as part of his moveset. However, in the final game, Joker's jab only goes up to three hits.
*In {{SSBU|Hero}}'s reveal trailer, the MP cost of [[Command Selection|Psyche Up]] and [[Command Selection|Oomph]] are different than they are in the final game.
*In {{SSBU|Hero}}'s reveal trailer, the MP cost of [[Command Selection|Psyche Up]] and [[Command Selection|Oomph]] are different than they are in the final game.
*In {{SSBU|Banjo & Kazooie}}'s reveal trailer, the duo's [[down tilt]] can be seen launching an opponent vertically, rather than horizontally as in the actual game. [[Egg Firing / Breegull Blaster|Breegull Blaster]] also has a fastee firing rate than in the actual game
*{{SSBU|King K. Rool}} was originally supposed to take damage when successfully using [[Gut Check]]. The move's code has a parameter called "damage_mul_special_lw", and on frame 7, the game requests a damage number to calculate. However, the parameter's multiplier is set to 0, which causes the damage to never actually occur. Notably, the Techniques menu lists Gut Check as a move using [[Belly Super Armor]]. A possible alternative explanation is that the parameter is instead a way to have the move use the same clanging sound effect as Belly Super Armor, with the damage parameter being set to 0 in order to prevent K. Rool from taking damage.
*{{SSBU|King K. Rool}} was originally supposed to take damage when successfully using [[Gut Check]]. The move's code has a parameter called "damage_mul_special_lw", and on frame 7, the game requests a damage number to calculate. However, the parameter's multiplier is set to 0, which causes the damage to never actually occur. Notably, the Techniques menu lists Gut Check as a move using [[Belly Super Armor]]. A possible alternative explanation is that the parameter is instead a way to have the move use the same clanging sound effect as Belly Super Armor, with the damage parameter being set to 0 in order to prevent K. Rool from taking damage.
**Additionally, his forward aerial and back aerial have flags for ending intangibility. However, as they lack a flag for starting intangibility, nothing happens in the final game.
**Additionally, his forward aerial and back aerial have flags for ending intangibility. However, as they lack a flag for starting intangibility, nothing happens in the final game.
*{{SSBU|Donkey Kong}} originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead.
*{{SSBU|Donkey Kong}} originally had his opponent facing the same direction as him while using his forward throw. In the final game, the opponent is held so that they are facing away from him instead.
*{{SSBU|Roy}} was briefly shown having a unique running animation in his character trailer. Additionally, it sounds noticeably slower than it currently does, indicating that at one point, Roy's running speed may have been either unchanged or even slowed down. It was eventually replaced by his original run from ''Smash 4'' and sped up.
*{{SSBU|Roy}} was briefly shown having a unique running animation in his character trailer. Additionally, it sounds noticeably slower than it currently does, indicating that at one point, Roy's running speed may have been either unchanged or even slowed down. It was eventually replaced by his original run from ''SSB4'' and sped up.
*{{SSBU|Olimar}}'s Pikmin still have their pummel animation from ''Smash 4'' and their [[Pikmin Chain]] animations from ''[[Brawl]]''. They respectively go unused because Olimar now pummels on his own, and his up special was changed to [[Winged Pikmin]] in ''Smash 4''.
*{{SSBU|Olimar}}'s Pikmin still have their pummel animation from ''Smash 4'' and their [[Pikmin Chain]] animations from ''[[Brawl]]''. They respectively go unused because Olimar now pummels on his own, and his up special was changed to [[Winged Pikmin]] in ''Smash 4''.
*Like in ''Smash 4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer Ridley has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move).
*Like in ''SSB4'', characters that could [[glide]] in ''Brawl'' retain the code for it despite the mechanic being removed. However, newcomer Ridley has code for gliding despite not being able to. While the exact reason for why Ridley has gliding code in the first place remains unknown, further inspection reveals it is nearly identical to {{SSBU|Charizard}}'s, suggesting Ridley was created by using Charizard as a base, and that the code for gliding was a carryover. However, this would result in a T-pose due to the lack of animation (although the "trans" bone does move).
*Min Min has animations for an unused down special in her files; they depict her performing both an aerial and grounded version of Captain Falcon's down special, [[Falcon Kick]], suggesting that Min Min was created by using Captain Falcon as a base. Her down aerial in the retail version, which is a dive kick, somewhat resembles the aerial version of Falcon Kick.
*Min Min has animations for an unused down special in her files; they depict her performing both an aerial and grounded version of Captain Falcon's down special, [[Falcon Kick]], suggesting that Min Min was created by using Captain Falcon as a base. Her down aerial in the retail version, which is a dive kick, somewhat resembles the aerial version of Falcon Kick.
**Min Min also has an unused dash attack hitbox that has [[reflection]] properties, suggesting she was planned to have two moves that reflect projectiles.<ref>https://twitter.com/Meshima_/status/1280091688514383874</ref>
**Min Min also has an unused dash attack hitbox that has [[reflection]] properties, suggesting she was planned to have two moves that reflect projectiles.<ref>https://twitter.com/Meshima_/status/1280091688514383874</ref>
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