Lucas (SSB4): Difference between revisions

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Tag: Reverted
Tag: Reverted
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However, Lucas has seen a plethora of nerfs as well, with his direct changes outside of his shorter grab release animation nerfing him overall. He can no longer perform the "[[Zap Jump]]" or the "[[Magnet Pull]]" exploits, which were his two most pivotal techniques in ''Brawl'', although the aforementioned buffs to PK Thunder 2 and Rope Snake can somewhat compensate for this offstage, at least in terms of recovery. In addition, several of his attacks have received various reductions to their damage output, knockback and range, while some of them have received expansions to their startup/ending lag. This is especially prevelant with his aerials: his neutral, forward and up aerials lost their ability to [[auto-cancel]] in a short hop (although the landing lag of both is minimal), his down aerial has increased start-up lag and is no longer able to reliably set up for the infamous down tilt-[[lock]], and his up aerial has drastically less range while also being slower and possessing a stationary hitbox, all of which amplifies the retained issues within approaching and landing. Additionally, Lucas has a slightly harder time KOing because of various of his previous KO options, including his forward and up smashes, as well as his forward tilt and down throw, receiving reductions to their knockback (although down throw has access to KO setups to compensate), alongside the loss of his advanced techniques. Finally, Lucas' grounded mobility is slower relative to the cast, as he is one of the only returning veterans whose [[dash]]ing (and [[walk]]ing) speed has been remained intact. As well, his [[falling speed]] and [[gravity]] have also been reduced relative to the cast due to remaining intact, although this has both positives and negatives.
However, Lucas has seen a plethora of nerfs as well, with his direct changes outside of his shorter grab release animation nerfing him overall. He can no longer perform the "[[Zap Jump]]" or the "[[Magnet Pull]]" exploits, which were his two most pivotal techniques in ''Brawl'', although the aforementioned buffs to PK Thunder 2 and Rope Snake can somewhat compensate for this offstage, at least in terms of recovery. In addition, several of his attacks have received various reductions to their damage output, knockback and range, while some of them have received expansions to their startup/ending lag. This is especially prevelant with his aerials: his neutral, forward and up aerials lost their ability to [[auto-cancel]] in a short hop (although the landing lag of both is minimal), his down aerial has increased start-up lag and is no longer able to reliably set up for the infamous down tilt-[[lock]], and his up aerial has drastically less range while also being slower and possessing a stationary hitbox, all of which amplifies the retained issues within approaching and landing. Additionally, Lucas has a slightly harder time KOing because of various of his previous KO options, including his forward and up smashes, as well as his forward tilt and down throw, receiving reductions to their knockback (although down throw has access to KO setups to compensate), alongside the loss of his advanced techniques. Finally, Lucas' grounded mobility is slower relative to the cast, as he is one of the only returning veterans whose [[dash]]ing (and [[walk]]ing) speed has been remained intact. As well, his [[falling speed]] and [[gravity]] have also been reduced relative to the cast due to remaining intact, although this has both positives and negatives.


Overall, Lucas has not drastically improved since ''Brawl'', as his moveset has been burdened with several direct nerfs. However, he greatly benefits from ''Smash 4''{{'}}s mechanics and most of his flaws from the previous game have been either addreesed or remove altogether, like his grab release, resulting in him fairing better in ''Smash 4'' overall. He was initially worse upon being first released, but as of update 1.1.3, he is considered to be moderately better than when he was initially released in ''SSB4'', due to the buffs he received up to and including that update. He also fares better against {{SSB4|Bayonetta}} than a decent portion of the entire cast, which also boosts up his viability. By extension, his current ranking on the tier list is a reflection of that perception.
Overall, Lucas has not drastically improved since ''Brawl'', as his moveset has been burdened with several direct nerfs. However, he greatly benefits from ''Smash 4''{{'}}s mechanics and most of his flaws from the previous game have been either addreesed or removed altogether, like his grab release, resulting in him fairing better in ''Smash 4'' overall. He was initially worse upon being first released, but as of update 1.1.3, he is considered to be moderately better than when he was initially released in ''SSB4'', due to the buffs he received up to and including that update. He also fares better against {{SSB4|Bayonetta}} than a decent portion of the entire cast, which also boosts up his viability. By extension, his current ranking on the tier list is a reflection of that perception.


===Aesthetics===
===Aesthetics===
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