Wii U GamePad: Difference between revisions

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==In competitive play==
==In competitive play==
Although the Wii U GamePad is technically seen in most {{Forwiiu}} tournaments due to it being needed for most of the console's functions (such as creating [[Mii]]s in Mii Maker, and for side events involving [[amiibo]]), the controller is almost never used by serious players and it is generally banned for use at tournaments. Aside from the GamePad's large and bulky build turning off most people from using it over other controller options, only one GamePad can by synced to a Wii U at a time, rendering it impossible for two or more players to use one on the same setup. This means if two or more GamePad users were to face off in a match, it would force the need to somehow resolve who gets to use the GamePad if both players are unwilling to concede using it, with no fair way of doing so. Additionally, an already synced GamePad cannot be unsynced without forcefully severing the connection by moving the GamePad far enough away or draining its battery, and the game would also have to be closed to resync a new GamePad, meaning GamePad users cannot switch to other setups without a complicated and time-consuming process, a fundamental requirement for a smooth tournament experience. Simply allowing players to use a GamePad already synced to the console would theoretically address this issue, but due to the GamePads being expensive and hard-to-replace, those who bring their setups to tournaments are generally unwilling to let other players use their GamePads, while the GamePad users are also liable to find another person's GamePad to be in suboptimal condition.
Although the Wii U GamePad is technically seen in most {{Forwiiu}} tournaments due to it being needed for most of the console's functions (such as creating [[Mii]]s in Mii Maker, and for [[side events]] involving [[amiibo]]), the controller is almost never used by serious players and it is generally banned for use at tournaments. Aside from the GamePad's large and bulky build turning off most people from using it over other controller options, only one GamePad can by synced to a Wii U at a time, rendering it impossible for two or more players to use one on the same setup. This means if two or more GamePad users were to face off in a match, it would force the need to somehow resolve who gets to use the GamePad if none of the players are willing to concede using it, with no fair way of doing so. Additionally, an already synced GamePad cannot be unsynced without forcefully severing the connection by moving the GamePad far enough away or draining its battery, and the game would also have to be closed to resync a new GamePad, meaning GamePad users cannot switch to other setups without a complicated and time-consuming process, a fundamental requirement for a smooth tournament experience. Simply allowing players to use a GamePad already synced to the console would theoretically address this issue, but due to the GamePads being expensive and hard-to-replace, those who bring their setups to tournaments are generally unwilling to let other players use their GamePads, while the GamePad users are also liable to find another person's GamePad to be in suboptimal condition.


{{Controller|notbutton=yes}}
{{Controller|notbutton=yes}}
[[Category:Controllers]]
[[Category:Controllers]]
[[Category:Wii U]]
[[Category:Wii U]]
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