Multi-Man Smash: Difference between revisions

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*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4'' and is the only one not available in multiplayer.
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4'' and is the only one not available in multiplayer.
*[[Endless Smash|'''Endless''']] (not present in ''Ultimate'') / [[All-Star Mode#Super Smash Bros. Ultimate|'''All Star''']] (''Ultimate'') - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time. In ''Ultimate'', players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[Endless Smash|'''Endless''']] (not present in ''Ultimate'') / [[All-Star Mode#Super Smash Bros. Ultimate|'''All Star''']] (''Ultimate'') - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for a theoretically indefinite amount of time. In ''Ultimate'', players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
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