Counterattack: Difference between revisions

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(→‎List of counterattacks: Bayonetta's damage has no influence)
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|[[Ike]]||[[Counter]]||1.2×||data-sort-value=10|Minimum 10% {{GameIcon|SSBB}}<br/>10%-50% {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|[[Ike]]||[[Counter]]||1.2×||data-sort-value=10|Minimum 10% {{GameIcon|SSBB}}<br/>10%-50% {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|Ike's Counter does 1.2× the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher start-up before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased start-up (frame 9), putting its speed more in line with Marth's, and it has the second-longest counter window in the game (surpassed by Lucario and Shulk's counters).
|Ike's Counter does 1.2× the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher start-up before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased start-up (now frame 9), putting its speed more in line with Marth's, and it has the second-longest counter window in the game (surpassed by Lucario and Shulk's counters), but ''Ultimate'' would add on a considerable amount of ending lag to both the counter pose and the counterattack, causing it to become one of the laggiest counters in the game.
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|[[Incineroar]]||[[Revenge]]||&mdash;||2.4%  
|[[Incineroar]]||[[Revenge]]||&mdash;||2.4%  
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|[[King K. Rool]]||[[Gut Check]]||1.5×&nbsp;(gut), 1.05×&nbsp;(shockwave)||12-50%&nbsp;(gut), 8.4-35%&nbsp;(shockwave)
|[[King K. Rool]]||[[Gut Check]]||1.5×&nbsp;(gut), 1.05×&nbsp;(shockwave)||12-50%&nbsp;(gut), 8.4-35%&nbsp;(shockwave)
|K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind. It is also one of the strongest counters in the game with a damage multiplier of 1.5×, making it tied with Counter Throw and Scintilla.
|K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind. In exchange for its directional and positional requirements, it is one of the strongest counters in the game with a damage multiplier of 1.5×.
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|[[Little Mac]]||[[Slip Counter]]||1.3× {{GameIcon|SSB4}}<br/>1.5× {{GameIcon|SSBU}}||10-50%
|[[Little Mac]]||[[Slip Counter]]||1.3× {{GameIcon|SSB4}}<br/>1.5× {{GameIcon|SSBU}}||10-50%
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|[[Mii Swordfighter]]||[[Blade Counter]]||1.25× {{GameIcon|SSB4}}<br/>1.5× {{GameIcon|SSBU}}||8-50%
|[[Mii Swordfighter]]||[[Blade Counter]]||1.25× {{GameIcon|SSB4}}<br/>1.5× {{GameIcon|SSBU}}||8-50%
|The Mii leans back a bit and holds their sword behind them in reverse grip. Should anything attack them during this, the Mii will respond with a quick slash. In ''Ultimate'', the retaliating slash sends vertically instead of horizontally.
|The Mii leans back a bit and holds their sword behind them in reverse grip. Should anything attack them during this, the Mii will respond with a quick slash. In ''Ultimate'', the retaliating slash sends vertically instead of horizontally, and briefly staggers the opponent before attacking. This trait allows the move to hit opponents through normally invincible moves such as [[Banjo]] & [[Kazooie]]'s [[Wonderwing]] and [[Hero]]'s [[Kaclang]].
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|[[Mii Brawler]]||[[Counter Throw]]||1.5×||14-50%
|[[Mii Brawler]]||[[Counter Throw]]||1.5×||14-50%
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|[[Sephiroth]]||[[Scintilla]]||&mdash;||2-4%&nbsp;(hits 1-3), 6.5-18%&nbsp;(hit 4)
|[[Sephiroth]]||[[Scintilla]]||&mdash;||2-4%&nbsp;(hits 1-3), 6.5-18%&nbsp;(hit 4)
|Sephiroth creates a hexagonal barrier which counters any attack it hits. Unlike most counters, the damage is a linear range based on the countered attack instead of a multiplier; the lowest damage occurs with a hypothetical 0% damage attack and the highest from an 18% or greater attack. The barrier only counters attacks in front of it and will shatter if hit with an attack that deals 25% or more. The move can be used even when the opponent doesn't attack albeit with minimal damage compared to it actually countering an attack. The barrier can also be used to block reflectable projectiles.
|Sephiroth creates a hexagonal barrier which counters any attack it hits. Unlike most counters, the damage is a linear range based on the countered attack instead of a multiplier; the lowest damage occurs with a hypothetical 0% damage attack and the highest from an 18% or greater attack. The barrier only counters attacks in front of it and will shatter if hit with an attack that deals 25% or more. The move can be used even when the opponent doesn't attack albeit with minimal damage compared to it actually countering an attack.
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|[[Shulk]]||[[Vision]]||1.3×||data-sort-value=10|Minimums: 10%&nbsp;(normal), 7%&nbsp;(sour), 13%&nbsp;(forward), 10%&nbsp;(forward sour) {{GameIcon|SSB4}}<br/>Minimums: 10%&nbsp;(normal), 9%&nbsp;(sour), 13%&nbsp;(forward), 10%&nbsp;(forward sour) {{GameIcon|SSBU}}<br/>Maximum 50%
|[[Shulk]]||[[Vision]]||1.3×||data-sort-value=10|Minimums: 10%&nbsp;(normal), 7%&nbsp;(sour), 13%&nbsp;(forward), 10%&nbsp;(forward sour) {{GameIcon|SSB4}}<br/>Minimums: 10%&nbsp;(normal), 9%&nbsp;(sour), 13%&nbsp;(forward), 10%&nbsp;(forward sour) {{GameIcon|SSBU}}<br/>Maximum 50%
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|[[Sora]]||{{b|Counterattack|Sora}}||1.5×||9-30%
|[[Sora]]||{{b|Counterattack|Sora}}||1.5×||9-30%
|Sora holds the Kingdom Key in front of him in a defensive stance. When hit, his opponent's attack will cancel and briefly stuns them before he attacks. This trait allows the move to hit opponents through normally invincible moves such as [[Banjo]] & [[Kazooie]]'s [[Wonderwing]] and [[Hero]]'s [[Kaclang]]. This move also has the ability to deflect projectiles. Unlike other reflectors, it does not send the projectile in the opposite direction, but will multiply the projectile's damage by 1.4x.
|Sora holds the Kingdom Key in front of him in a defensive stance. When hit, his opponent will cancel their attack and briefly recoil like with Mii Swordfighter's Blade Counter. It is more reliable than Blade Counter since both its trigger box and hitbox are larger, but only protects in front of Sora like Gut Check and Scintilla. This move also has the ability to deflect projectiles. Unlike other reflectors, it does not send the projectile in the opposite direction, but will multiply the projectile's damage by 1.4x.
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**The most damaging counter attacks in ''Ultimate'':
**The most damaging counter attacks in ''Ultimate'':
***As of 3.0.0, {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] has the highest damage multiplier in the game. It deals 1.6× the damage received.
***As of 3.0.0, {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] has the highest damage multiplier in the game. It deals 1.6× the damage received.
***{{SSBU|Mii Brawler}}'s [[Counter Throw]], {{SSBU|King K. Rool}}'s [[Gut Check]], {{SSBU|Sephiroth}}'s [[Scintilla]] and {{SSBU|Little Mac}}'s [[Slip Counter]] (as of 13.0.0) are tied for the second highest damage multiplier dealing 1.5× of the damage countered.
***{{SSBU|Mii Brawler}}'s [[Counter Throw]], {{SSBU|King K. Rool}}'s [[Gut Check]], and {{SSBU|Little Mac}}'s [[Slip Counter]] (as of 13.0.0) are tied for the second highest damage multiplier dealing 1.5× of the damage countered.
*[[Marth]] and [[Lucina]]’s [[Counter]] in ''Smash 4'' and ''Ultimate'' is considered one of their best edge-guarding tools due to the move having faster startup and high knockback. This allows them to [[gimp]] most characters with poor recoveries at low strength.
*[[Marth]] and [[Lucina]]’s [[Counter]] in ''Smash 4'' and ''Ultimate'' is considered one of their best edge-guarding tools due to the move having faster startup and high knockback. This allows them to [[gimp]] most characters with poor recoveries at low strength.
*[[Shulk]]'s [[Vision]] in ''SSB4'' is arguably the most potent of all standard "hit-and-retaliate" counterattacks, thanks to its high damage multiplier and knockback, alongside the longest counter window of any counterattack; opponents will tend to trigger the counterattack due to its sheer duration. The move was initially nerfed in ''Ultimate'', as it has less knockback growth and is no longer [[unblockable]], though its knockback was buffed through patches.
*[[Shulk]]'s [[Vision]] in ''SSB4'' is arguably the most potent of all standard "hit-and-retaliate" counterattacks, thanks to its high damage multiplier and knockback, alongside the longest counter window of any counterattack; opponents will tend to trigger the counterattack due to its sheer duration. The move was initially nerfed in ''Ultimate'', as it has less knockback growth and is no longer [[unblockable]], though its knockback was buffed through patches.
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*As noted, the {{SSBU|Mii Brawler}}'s [[Counter Throw]] is unique in many ways: alongside it having an extremely high damage multiplier of 1.5×, it is also very quick overall with very low startup and ending lag, but a narrow counter window. It also whiffs against sufficiently [[disjointed]] hitboxes and will not negate projectiles, while leaving the Brawler's legs vulnerable. As a result, it is a speedy but high-risk high-reward counterattack.
*As noted, the {{SSBU|Mii Brawler}}'s [[Counter Throw]] is unique in many ways: alongside it having an extremely high damage multiplier of 1.5×, it is also very quick overall with very low startup and ending lag, but a narrow counter window. It also whiffs against sufficiently [[disjointed]] hitboxes and will not negate projectiles, while leaving the Brawler's legs vulnerable. As a result, it is a speedy but high-risk high-reward counterattack.
*{{SSBU|Incineroar}}'s [[Revenge]] is a unique buff-inducing counterattack: it will minimize damage taken from an attack and gain a "stack" of Revenge depending on damage countered, weakly knocking nearby opponents back but significantly powering up the next move that connects with an opponent. With enough stacks, Incineroar is capable of dealing 70% in a single hit with certain moves (smash attacks, [[Alolan Whip]]), giving it the strongest possible attacks of any character without modifiers (such as [[Spirit]]s).
*{{SSBU|Incineroar}}'s [[Revenge]] is a unique buff-inducing counterattack: it will minimize damage taken from an attack and gain a "stack" of Revenge depending on damage countered, weakly knocking nearby opponents back but significantly powering up the next move that connects with an opponent. With enough stacks, Incineroar is capable of dealing 70% in a single hit with certain moves (smash attacks, [[Alolan Whip]]), giving it the strongest possible attacks of any character without modifiers (such as [[Spirit]]s).
*[[Peach]] and [[Daisy]]'s {{b|Toad|move}}, along with {{SSBU|Sephiroth}}'s [[Scintilla]], are the only counterattacks that retaliates with [[projectile]]s.  
*[[Peach]] and [[Daisy]]'s {{b|Toad|move}}, along with {{SSBU|Sephiroth}}'s [[Scintilla]], are the only counterattacks that retaliate with [[projectile]]s. Any attack with reflective properties can cause these counters to deal extreme damage and knockback back to their users.
**Sephiroth's Scintilla is also the only counterattack that can break when countering excessively strong attacks. Breaking Scintilla doesn't damage Sephiroth, but any attack with reflective properties can cause the move to deal extreme damage and knockback to him, as the hits of Scintilla will be reflected back multiple times.
**Sephiroth's Scintilla is also the only counterattack that can break when countering excessively strong attacks. Breaking Scintilla doesn't damage Sephiroth, but it is thus unable to score OHKOs off of highly damaging attacks.
*{{SSBU|Sora}}'s {{b|Counterattack|Sora}} is the only multiplier-counterattack where its maximum damage can only reach up to 30%.
*{{SSBU|Sora}}'s {{b|Counterattack|Sora}} is the only multiplier-counterattack where its maximum damage can only reach up to 30%.


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