Classic Mode (SSBB): Difference between revisions

no edit summary
No edit summary
Line 5: Line 5:
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.


The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.
The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}} (and depending with the situation {{SSBB|Crazy Hand}}). Crazy Hand will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.


==Classic Mode Layout==
==Classic Mode Layout==
Line 109: Line 109:
| Stage 12 - {{symbol|ssb|20px}}{{SSBB|Master Hand}}/{{SSBB|Crazy Hand}} Battle
| Stage 12 - {{symbol|ssb|20px}}{{SSBB|Master Hand}}/{{SSBB|Crazy Hand}} Battle
| Enemies have [[hit points|stamina]] based on difficulty selected
| Enemies have [[hit points|stamina]] based on difficulty selected
| Master Hand (and, depending on the difficulty, Crazy Hand)
| Master Hand (and depending with the situation Crazy Hand)
|}
|}
<small>*:If Mario Bros. has not been unlocked yet, the round will take place in Delfino Plaza instead</small>
<small>*:If Mario Bros. has not been unlocked yet, the round will take place in Delfino Plaza instead</small>
Anonymous user