Palutena (SSBU): Difference between revisions

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Brandy Kopp and {{s|wikipedia|Aya Hisakawa}} reprise their roles as the voice of Palutena in the English and Japanese versions of the game. In addition to their portrayals being re-purposed from ''[[Super Smash Bros. 4]]'', they also provide new [[Palutena's Guidance]] conversations for every veteran not present in ''SSB4'', [[Downloadable content (SSB4)#Fighters|the downloadable fighters of ''SSB4'']], the base roster newcomers of ''Ultimate'', and {{SSBU|Piranha Plant}}.
Brandy Kopp and {{s|wikipedia|Aya Hisakawa}} reprise their roles as the voice of Palutena in the English and Japanese versions of the game. In addition to their portrayals being re-purposed from ''[[Super Smash Bros. 4]]'', they also provide new [[Palutena's Guidance]] conversations for every veteran not present in ''SSB4'', [[Downloadable content (SSB4)#Fighters|the downloadable fighters of ''SSB4'']], the base roster newcomers of ''Ultimate'', and {{SSBU|Piranha Plant}}.


Palutena is ranked 17th out of 82 on the current [[tier list]], placing her in the S- tier. This is a drastic improvement over her 44th out of 54 placement in ''SSB4''. Palutena is one of the most improved veterans from the transition to ''Smash 4'' and ''Ultimate'' due to the engine of ''Ultimate'' complementing her unique strengths. Her aerials are a core part of her neutral due to her high aerial mobility and their effective traits: they both start and extend combos, most notably with her neutral aerial, which is infamously effective for general use including comboing into itself multiple times. Her back air is great for retreating and mid-range combat due to the invincibility of the shield and priority, while up air is an amazing disjointed multi-hit that functions as a juggle tool and KO option. Her grab game is also impressive due to its above-average reach and her decent set of throws. Overall, this results in her having one of the best advantage states in the game. Her specials also have seen noteworthy improvements: [[Autoreticle]] is useful for interrupting midrange approaches or recoveries, [[Explosive Flame]] is effective for general zoning and for halting approaches, [[Warp]] makes her difficult to edgeguard consistently, and her [[Reflect Barrier]] functions as a simultaneous [[counterattack]] and [[reflection|reflector]] that enhances her already strong defense.
Palutena is ranked 17th out of 82 on the current [[tier list]], placing her in the S- tier. This is a drastic improvement over her 44th out of 54 placement in ''SSB4''. Palutena is one of the most improved veterans from the transition to ''Smash 4'' and ''Ultimate'' due to the engine of ''Ultimate'' complementing her unique strengths. Her aerials are a core part of her neutral due to her high aerial mobility and their effective traits: they both start and extend combos, most notably with her neutral aerial, which is commonly considered one of the best moves in the game due to its overall utility for starting combos, comboing into itself, high active frames and KOing at very high percents. Her back air is great for retreating and mid-range combat due to the invincibility of the shield and priority, while up air is an amazing disjointed multi-hit that functions as a juggle tool and KO option. Her grab game is also impressive due to its above-average reach and her decent set of throws. Overall, this results in her having one of the best advantage states in the game. Her specials also have seen noteworthy improvements: [[Autoreticle]] is useful for interrupting midrange approaches or recoveries, [[Explosive Flame]] is effective for general zoning and for halting approaches, [[Warp]] makes her difficult to edgeguard consistently, and her [[Reflect Barrier]] functions as a simultaneous [[counterattack]] and [[reflection|reflector]] that enhances her already strong defense.


Despite these many strengths, Palutena is not without her flaws. Despite her excellent air game, her ground game is below average for a top tier, having slow and unsafe tilts and committal smash attacks. She also has trouble securing stocks at high percents due to her KO moves being fairly predictable (like Explosive Flame) or easily staled due to overuse (back aerial). Palutena's main combo starters are also unsafe on shield and thus forces her to mix up her gameplan and neutral. Finally, her recovery is completely reliant on Warp, which has no active hitbox and can be consistently [[two frame|two frame punished]].
Despite these many strengths, Palutena is not without her flaws. Despite her excellent air game, her ground game is below average for a top tier, having slow and unsafe tilts and committal smash attacks. She also has trouble securing stocks at high percents due to her KO moves being fairly predictable (like Explosive Flame) or easily staled due to overuse (back aerial). Palutena's main combo starters are also unsafe on shield and thus forces her to mix up her gameplan and neutral. Finally, her recovery is completely reliant on Warp, which has no active hitbox and can be consistently [[two frame|two frame punished]].
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