Luigi (SSBU): Difference between revisions

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As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.


Luigi is ranked 47th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a noticeable drop from his 18th out of 54 placement in ''SSB4''. Similarly to [[Mario (SSBU)|his brother]], Luigi has excellent frame data, with low [[startup]] and [[ending lag]] on the majority of his kit, making him a very difficult character to punish. His outstanding air game is augmented by his powerful aerials having fast startup, low ending lag (except neutral and back aerials) and landing lag, and lenient [[auto-cancel]] windows, with all of them being able to auto-cancel from a short hop. Additionally, Luigi boasts incredible combo ability and KO power: his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] combos on the vast majority of the roster or set up for a kill via [[Super Jump Punch]], [[Luigi Cyclone]], or a sweetspotted back aerial at high percentages. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker.
Luigi is ranked 47th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a noticeable drop from his 18th out of 54 placement in ''SSB4''. Similarly to [[Mario (SSBU)|his brother]], Luigi has excellent frame data, with low [[startup]] and [[ending lag]] on the majority of his kit, making him a very difficult character to punish. His outstanding air game is augmented by his strong aerials having fast startup, low ending lag (except neutral and back aerials) and landing lag, and lenient [[auto-cancel]] windows, with all of them being able to auto-cancel from a short hop. Additionally, Luigi boasts incredible combo ability and KO power: his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] combos on the vast majority of the roster or set up for a kill via [[Super Jump Punch]], [[Luigi Cyclone]], or a sweetspotted back aerial at high percentages. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker.


However, Luigi is still plagued with heavily exploitable drawbacks that he had in previous games. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Along with his slow ground movement, his ground game is also further brought down by his below average range, which makes it difficult for him to fight against [[camping]]. Lastly, Luigi's recovery is very predictable and linear, as Green Missile only grants Luigi horizontal distance with noticeable end lag, while Super Jump Punch only travels straight upwards with no horizontal gain. Finally, Luigi Cyclone lost almost all of its utility as a recovery and gimping tool, as it no longer grants Luigi any vertical or horizontal distance for recovery, nor can it gimp opponents offstage.
However, Luigi is still plagued with heavily exploitable drawbacks that he had in previous games. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Along with his slow ground movement, his ground game is also further brought down by his below average range, which makes it difficult for him to fight against [[camping]]. Lastly, Luigi's recovery is very predictable and linear, as Green Missile only grants Luigi horizontal distance with noticeable end lag, while Super Jump Punch only travels straight upwards with no horizontal gain. Finally, Luigi Cyclone lost almost all of its utility as a recovery and gimping tool, as it no longer grants Luigi any vertical or horizontal distance for recovery, nor can it gimp opponents offstage.
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