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**{{buff|Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.}} | **{{buff|Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.}} | ||
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}} | **{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}} | ||
**{{buff|This move increases Luigi's jumping mobility when jumping and charging the move at the same time.}} | |||
**{{change|It travels a shorter distance when misfired. This makes it harder to [[self-destruct]] with, but hinders its recovery potential.}} | **{{change|It travels a shorter distance when misfired. This makes it harder to [[self-destruct]] with, but hinders its recovery potential.}} | ||
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}} | **{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}} |
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