List of spirits (Metroid series): Difference between revisions

→‎Spirit Battles: The Brinstar stage bears little to no resemblance to the Data Shrines; it also doesn't really resemble any other locations from Metroid Prime Hunters. Did some other general trimming as well.
(I hope this is not considered edit warring. But considering the recent messages on your user talk page, as well as your lack of response on this article's talk page, I am mostly reverting your edits. This earlier version is more concise and factual. Further revisions to cut things down may be necessary.)
(→‎Spirit Battles: The Brinstar stage bears little to no resemblance to the Data Shrines; it also doesn't really resemble any other locations from Metroid Prime Hunters. Did some other general trimming as well.)
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus's purple costume is based on the Gravity Suit from ''Metroid Prime''.
*Samus's purple costume is based on the Gravity Suit from ''Metroid Prime''.
*The stage's layout features a cavernous setting with magma, referencing the Gravity Suit's immunity to lava damage.
*The stage's layout features magma, referencing the Gravity Suit's immunity to lava damage.
*The music track originates from ''Metroid Fusion'', a game which features the Gravity Suit.
*The music track originates from Sector 1, an area with lava that can only be fully explored with the Gravity Suit.
*The High Gravity hazard only affects the player, referencing the Gravity Suit's ability to grant the user immunity to high gravity.
*The High Gravity hazard only affects the player, referencing the Gravity Suit's ability to grant the user immunity to high gravity.
----'''Other trivia:'''
----'''Other trivia:'''
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*The stage represents Brinstar, an area of planet Zebes where Mother Brain and the Space Pirates plotted to use Metroids as bioweapons.
*The stage represents Brinstar, an area of planet Zebes where Mother Brain and the Space Pirates plotted to use Metroids as bioweapons.
*The music track originates from ''Metroid'', the Metroid's debut game.
*The music track originates from ''Metroid'', the Metroid's debut game.
*The Sticky Floor hazard and third battle condition reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
*The Sticky Floor hazard and healing melee blows reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role in ''Super Metroid'' by aiding Samus in destroying Mother Brain by bestowing the latter's Hyper Beam to the former.
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role in ''Super Metroid'' by aiding Samus in destroying Mother Brain by bestowing the latter's Hyper Beam to the former.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the Queen Metroid's green color scheme and ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Grab type references the Queen Metroid's green color scheme and ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Jump ↓ ability references the Queen Metroid’s inability to jump during her boss battles.
*This spirit's Jump ↓ ability references the Queen Metroid's inability to jump during her boss battles.
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|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
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*The Giant King K. Rool represents Kraid, a giant, coruplent, reptilian antagonist.
*The Giant King K. Rool represents Kraid, a giant, corpulent, reptilian antagonist.
*The stage and music track represent Kraid's Lair, an area within Brinstar where Kraid is fought in ''Metroid''.
*The stage and music track represent Kraid's Lair, an area below Brinstar where Kraid is fought in ''Metroid''.
*The Move Speed ↓ and Jump Power ↓ rules reference Kraid, who has slow, lumbering movements and the inability to jump.
*The Move Speed ↓ and Jump Power ↓ rules reference Kraid, who has slow, lumbering movements and the inability to jump.
|-
|-
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*The silver Giant Meta Ridley represents Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The silver Giant Meta Ridley represents Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The music track is a remix of Ridley's boss theme, which is also remixed for Mecha Ridley's boss battle.
*The music track is a remix of Ridley's boss theme, which is also remixed for Mecha Ridley's boss battle.
*The Move Speed ↓ rule references how Mecha Ridley is an incomplete robotic version of Ridley, whose movements are hindered by missing walking and flying units.
*The Move Speed ↓ rule references how Mecha Ridley's movements are hindered by missing walking and flying units.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is a weaker, incomplete robotic version of Ridley.
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is an incomplete robot.
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|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Ridley represents Little Birdie, the infant larval stage of Ridley who features a yellow color scheme.
*The yellow Tiny Ridley represents Little Birdie, the infant larval stage of Ridley with slightly yellow fur.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, the rainforest-like room of the {{iw|metroidwiki|Biosphere}} in ''Metroid: Other M'' where Samus first encounters Little Birdie.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, the rainforest-like room of the {{iw|metroidwiki|Biosphere}} in ''Metroid: Other M'' where Samus first encounters Little Birdie.
*The music track is the boss battle theme of Ridley, whose clone is Little Birdie's true identity.
*The music track is the boss battle theme of Ridley, whose clone is Little Birdie's true identity.
*The rules reference Little Birdie's natural life cycle where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, who would later grow into Ridley.
*The rules reference Little Birdie's life cycle where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, who would later grow into Ridley.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle.
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle.
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*The stage and music track originate from the Parasite Queen's boss battle in the Frigate Orpheon's Reactor Core in ''Metroid Prime''. The Parasite Queen herself appears as a background character on this stage.  
*The stage and music track originate from the Parasite Queen's boss battle in the Frigate Orpheon's Reactor Core in ''Metroid Prime''. The Parasite Queen herself appears as a background character on this stage.  
*The Attack Power ↑ rule references how the Parasite Queen has much stronger attacks than natural Parasites.
*The Attack Power ↑ rule references how the Parasite Queen has much stronger attacks than natural Parasites.
*The second battle condition references the Frigate Orpheon Reactor Core's shields, which the Parasite Queen uses to protect herself during her boss battle.
*The frequent shielding references the Frigate Orpheon Reactor Core's shields, which the Parasite Queen uses to protect herself during her boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Parasite Queen's appearance as a background character in the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will flip occasionally.
*This spirit's Screen-Flip Immunity ability references the Parasite Queen's appearance as a background character in the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will flip occasionally.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Samus represents Kanden, an intergalactic bounty hunter.<!--Kanden is not green; despite Green Samus being used in this spirit battle, the "Hello, Sunshine" event treats Kanden as yellow.-->
*The green Samus represents Kanden, an intergalactic bounty hunter.<!--Kanden is not green; despite Green Samus being used in this spirit battle, the "Hello, Sunshine" event treats Kanden as yellow.-->
*The stage represents the Data Shrines, a series of green rooms in the Celestial Archives where Kanden is first fought in ''Metroid Prime Hunters''.
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Dark Samus represents Gandrayda, a shape-shifting female humanoid with a purple color scheme.
*The purple Dark Samus represents Gandrayda, a female humanoid alien with a purple color scheme.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Corruption'' where Gandrayda is fought.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Corruption'' where Gandrayda is fought.
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*The blue Samus references her appearance as the main playable character of ''Metroid Dread'' who wears a Power Suit with a blue color scheme.
*The blue Samus references her appearance as the main playable character of ''Metroid Dread'' who wears a Power Suit with a blue color scheme.
*The stage represents the planet ZDR, the setting of ''Metroid Dread'' which features research facilities and laboratories similar to the Frigate Orpheon.
*The stage represents the planet ZDR, the setting of ''Metroid Dread'' which features research facilities and laboratories similar to the Frigate Orpheon.
*The Metroid Assist Trophy enemy references how Samus contains Metroid DNA to combat the X Parasites after the events of ''Metroid Fusion''.
*The Metroid Assist Trophy references Samus possessing Metroid DNA during ''Metroid Dread''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
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*The three slightly-large Falcos represent Chozo Soldiers, a race of tall humanoid avian aliens. Their red and black costumes represent the one red and two silver Chozo Soldiers featured in this spirit's artwork.
*The three slightly-large Falcos represent Chozo Soldiers, a race of tall humanoid avian aliens. Their red and black costumes represent the one red and two silver Chozo Soldiers featured in this spirit's artwork.
*The stage represents Brinstar, an area of planet Zebes where the Chozo race once lived.
*The stage represents Brinstar, an area of planet Zebes where the Chozo race once lived.
*The music is an enemy battle theme, referencing the Chozo Soldiers' status as enemies in ''Metroid Dread''.
*The music is an enemy battle theme, referencing the Chozo Soldiers' role as enemies in ''Metroid Dread''.
*The red Falco starting off with a Killing Edge and the black Falco minions starting off with a Death's Scythe reference the Chozo Soldier's usage of double-edged spears.  
*The red Falco holding a Killing Edge and the black Falco minions holding Death's Scythes reference the Chozo Soldier's usage of double-edged spears.  
*The red Falco starts off with a Back Shield, referencing the red Chozo Soldier's usage of a collapsible shield.
*The red Falco has a Back Shield, referencing the red Chozo Soldier's shield.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' proficiency with their double-edged spears.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' proficiency with their double-edged spears.
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