Grab release: Difference between revisions
Fixed spelling of "utilized"
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==Notable grab release combos== | ==Notable grab release combos== | ||
===''Melee''=== | ===''Melee''=== | ||
*If Bowser ground releases his opponent, he can get a guaranteed dash grab, allowing him to perform a grab release chain grab. He can also infinite some characters against walls, even with an air release. The lack of [[buffer]]ing with the time variance in grab releases makes the timing on it extremely difficult to consistently | *If Bowser ground releases his opponent, he can get a guaranteed dash grab, allowing him to perform a grab release chain grab. He can also infinite some characters against walls, even with an air release. The lack of [[buffer]]ing with the time variance in grab releases makes the timing on it extremely difficult to consistently utilize however, and thus the few competitive Bowser players in ''Melee'' make use of it. | ||
*If Donkey Kong is ground released, he can get a guaranteed jab, down tilt, forward tilt, or a grab (only on some characters). The same note above about the lack of buffering applies to Donkey Kong as well, and thus competitive Donkey Kong players in ''Melee'' don't make real | *If Donkey Kong is ground released, he can get a guaranteed jab, down tilt, forward tilt, or a grab (only on some characters). The same note above about the lack of buffering applies to Donkey Kong as well, and thus competitive Donkey Kong players in ''Melee'' don't make real utilization of their grab release potential either especially since opponents can throw DK before he gets the chance to utilize it. | ||
===''Brawl''=== | ===''Brawl''=== |