Target Smash!: Difference between revisions

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*Captain Falcon's target test has a section in the lower right where he can pass through the wall.<ref>http://www.youtube.com/watch?v=DI-caTTouA8</ref>
*Captain Falcon's target test has a section in the lower right where he can pass through the wall.<ref>http://www.youtube.com/watch?v=DI-caTTouA8</ref>
*Repeatedly pausing and unpausing the game can "jam" the timer and allow the player to move the character without the timer displaying any time as having passed. If done perfectly, the player gains up to two frames to input commands between pauses.<ref>http://www.youtube.com/watch?v=cfX2KVXlAF4</ref>
*Repeatedly pausing and unpausing the game can "jam" the timer and allow the player to move the character without the timer displaying any time as having passed. If done perfectly, the player gains up to two frames to input commands between pauses.<ref>http://www.youtube.com/watch?v=cfX2KVXlAF4</ref>
*Breaking the last target at the exact moment that the character passes a blast line will result in both the "Complete" and "Failure" graphics displaying on screen. The time for the target test is still recorded when the player hovers over the character's icon on the target test character select screen.<ref>http://www.youtube.com/watch?v=Tfw38FCCyVg</ref>
*Smashing the last target at the exact moment that the character passes a blast line will result in both the "Complete" and "Failure" graphics displaying on screen. The time for the target test is still recorded when the player hovers over the character's icon on the target test character select screen.<ref>http://www.youtube.com/watch?v=Tfw38FCCyVg</ref>


===Layouts===
===Layouts===
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