8-Player Smash: Difference between revisions

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→‎Trivia: In this sentence, "in" sounds more right than "on", but feel free to correct me if i'm wrong.n"
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*Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as [[Miiverse]]) will cause the game to lag due to the intensity.
*Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as [[Miiverse]]) will cause the game to lag due to the intensity.
*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]].
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable in the Ω form of [[Kalos Pokémon League]].
*Mario Galaxy and Wii Fit Studio are the only stages in ''Smash Wii U'' that have supported more players in their normal forms than their Ω forms at one point or another (this applied to Mario Galaxy prior to 1.0.2, and Wii Fit Studio after 1.0.2 but prior to 1.0.6).
*Mario Galaxy and Wii Fit Studio are the only stages in ''Smash Wii U'' that have supported more players in their normal forms than their Ω forms at one point or another (this applied to Mario Galaxy prior to 1.0.2, and Wii Fit Studio after 1.0.2 but prior to 1.0.6).


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