Shadow Moses Island: Difference between revisions

I think we're definitely gonna want a PNG for this one...this is the best I can do.
(I think we're definitely gonna want a PNG for this one...this is the best I can do.)
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==Trivia==
==Trivia==
[[File:Gekko through wall.jpg|thumb|right|300px|A Gekko collapsed on the floor. This would not be visible through the wall.]]
*In ''Brawl'', if {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*In ''Brawl'', if {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''.
*When the Poison Cloud hazard is active during the Liquid Snake Spirit Battle, the back wall is actually removed. This can be seen during the wall breaking sequence by the fact the particle effects can be seen through the lower level which normally cannot be seen, and additionally when they get close enough to the stage, the entire body of the Gekkos can be seen, even parts that should be obscured behind the wall. This is likely done so the thick fog effect for the background isn't blocked by the wall.
*In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
*In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash.
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash.