Kara Canceling: Difference between revisions
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Kara Cancelling was especially notable in the 1997 game ''Street Fighter III: The New Generation'', as well as the rest of the Street Fighter III series, with the ability to cancel many normals into a grab, called a Kara Throw, allowing throws to have much more range than intended. | Kara Cancelling was especially notable in the 1997 game ''Street Fighter III: The New Generation'', as well as the rest of the Street Fighter III series, with the ability to cancel many normals into a grab, called a Kara Throw, allowing throws to have much more range than intended. | ||
The glitch was well received by fans and became an integral part of competitive play. Capcom decided to keep | The glitch was well received by fans and became an integral part of competitive play. Capcom decided to keep Kara Cancelling for future {{uv|Street Fighter}} releases by making it an official game mechanic, and even made balance changes with Kara Cancelling in mind, such as Ken and Sagat in the ''Street Fighter IV'' series. | ||
==Video== | ==Video== |