Samus (SSBU): Difference between revisions

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==Update history==
==Update history==
Aside from glitch fixes, Samus has received a mix of buffs and nerfs via game updates, but has been buffed overall.
Aside from glitch fixes, Samus received a mix of buffs and nerfs via game updates, but was been buffed overall.


Update 2.0.0 increased [[Missile]]'s range, which allows her to space better and deal damage at safer ranges. However, it also received more ending lag when used in the air, which standardized it with {{SSBU|Dark Samus}}' version. Additionally, grounded [[Bomb (Samus)|Bomb]] is less laggy, which allows her to act out of it more effectively and reduces her chances of getting punished.
Update 2.0.0 increased [[Missile]]'s range, which allows her to space better and deal damage at safer ranges. However, it also received more ending lag when used in the air, which standardized it with {{SSBU|Dark Samus}}' version. Additionally, grounded [[Bomb (Samus)|Bomb]] is less laggy, which allows her to act out of it more effectively and reduces her chances of getting punished.
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Update 7.0.0 would later provide Samus with substantial buffs. Up smash, down smash and up throw each gained considerable increases to their knockback, which noticeably improved their KO potentials. On a similar note, early dash attack deals 3% more damage: this makes it functionally identical to the clean hit, and thus improved dash attack's consistency as a situational, yet viable KO option. Aside from these improved KO options, aerial [[Grapple Beam]]'s damage output and hitbox duration were increased, which slightly improved her spacing game. Lastly, Samus' shield was enlarged as part of a near-universal buff.
Update 7.0.0 would later provide Samus with substantial buffs. Up smash, down smash and up throw each gained considerable increases to their knockback, which noticeably improved their KO potentials. On a similar note, early dash attack deals 3% more damage: this makes it functionally identical to the clean hit, and thus improved dash attack's consistency as a situational, yet viable KO option. Aside from these improved KO options, aerial [[Grapple Beam]]'s damage output and hitbox duration were increased, which slightly improved her spacing game. Lastly, Samus' shield was enlarged as part of a near-universal buff.
Overall, Samus and her evil clone are seen as much better characters than at the launch of ''Ultimate''.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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