Ganondorf (SSBM): Difference between revisions

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Ganondorf is also regarded as one of the most easily edge-guarded and [[Edge-hogging|edge-hogged]] characters in the game. On paper, he has a long, extendable horizontal recovery, thanks to his down special, Wizard's Foot, which is one of the only two specials that allow the character to regain their midair jump (the other being [[Falcon Kick]], but is considered inferior to Wizard's Foot because of how much farther downward it travels and Captain Falcon's higher falling speed). Ganondorf's aforementioned abysmal air speed prevents him from efficiently moving off-stage, and his mid-air jumps fail to give enough height to reliably recover offstage. This makes edgehogging very threatening if Ganondorf is positioned poorly offstage.
Ganondorf is also regarded as one of the most easily edge-guarded and [[Edge-hogging|edge-hogged]] characters in the game. On paper, he has a long, extendable horizontal recovery, thanks to his down special, Wizard's Foot, which is one of the only two specials that allow the character to regain their midair jump (the other being [[Falcon Kick]], but is considered inferior to Wizard's Foot because of how much farther downward it travels and Captain Falcon's higher falling speed). Ganondorf's aforementioned abysmal air speed prevents him from efficiently moving off-stage, and his mid-air jumps fail to give enough height to reliably recover offstage. This makes edgehogging very threatening if Ganondorf is positioned poorly offstage.


Overall, Ganondorf is a powerhouse; with some of the strongest moves in the game, he can easily KO the entire Melee cast at very lower percents with his powerful moves. However, his unimpressive mobility and prediction-reliant neutral game requires players to play a bait-and punish style to try and land his powerful moves while being careful not to get attacked himself.
Overall, Ganondorf is a powerhouse; with some of the strongest moves in the game, he can easily KO the entire Melee cast at very lower percents with his powerful moves. All that's holding him back are his unimpressive mobility and prediction-reliant neutral game, requiring players to play a bait-and punish style to try and land his powerful moves while being careful not to get attacked himself.
 


==Differences from {{SSBM|Captain Falcon}}==
==Differences from {{SSBM|Captain Falcon}}==
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