Forward smash: Difference between revisions

m
→‎Notable forward smashes: Kazuya and Sephiroth's forward smashes do not have super armor, they have damage-based armor instead.
m (→‎Notable forward smashes: Kazuya and Sephiroth's forward smashes do not have super armor, they have damage-based armor instead.)
Line 205: Line 205:
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.  
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.  
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'', Little Mac's (regardless of angle), Sephiroth's (in Winged Form), and Kazuya's.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'' and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
4,372

edits