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Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less for Bowser. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]], which can lead to odd interactions with "delayed" armor reactions. Its presence notably includes [[crouch]]ing which — thanks to the 0.85× knockback reduction it provides — improves the armor's ranges significantly. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it. | Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less for Bowser. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]], which can lead to odd interactions with "delayed" armor reactions. Its presence notably includes [[crouch]]ing which — thanks to the 0.85× knockback reduction it provides — improves the armor's ranges significantly. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it. | ||
{{SSBU|Kazuya}} | {{SSBU|Kazuya}}'s addition to ''Ultimate'' came with a weaker variant of Tough Guy in the form of Tough Body, which guards against 14 units of knockback. Combined with Kazuya's lower [[weight]], Tough Body is far more situational than Tough Guy. On the other hand, because of his crouch-based attacks like Demon God Fist, he can theoretically make better use of it in some situations. | ||
Because | Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as [[percentage]] builds. As Bowser takes more damage, he takes more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness until it goes away. | ||
Tough Guy was indirectly buffed in ''Ultimate'' thanks to Bowser's increased [[weight]] and the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. As a result, it's not uncommon to see Bowser armor through rapid jabs until very high [[percentage]]s and subsequently punish them. | Tough Guy was indirectly buffed in ''Ultimate'' thanks to Bowser's increased [[weight]] and the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. As a result, it's not uncommon to see Bowser armor through rapid jabs until very high [[percentage]]s and subsequently punish them. | ||
Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being | Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in many matchups. While characters like {{SSBU|Luigi}} and {{SSBU|Megaman}} are greatly impacted due to their reliance on weak, spammable projectiles in neutral, others such as {{SSBU|Donkey Kong}} and {{SSBU|Ganondorf}} are completely unaffected. This applies even moreso to Kazuya, having drastically lower damage ranges; for example, while Bowser can armor {{SSBU|Pyra}}'s Rapid Jab well until 174%, Kazuya can only armor it until around 12%. | ||
==List of attacks affected by Tough Guy/Tough Body== | ==List of attacks affected by Tough Guy/Tough Body== |
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