Tough Guy: Difference between revisions

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Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less for Bowser. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]], which can lead to odd interactions with "delayed" armor reactions. Its presence notably includes [[crouch]]ing which — thanks to the 0.85× knockback reduction it provides — improves the armor's ranges significantly. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it.
Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less for Bowser. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]], which can lead to odd interactions with "delayed" armor reactions. Its presence notably includes [[crouch]]ing which — thanks to the 0.85× knockback reduction it provides — improves the armor's ranges significantly. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it.


{{SSBU|Kazuya}} gained what's essentially a clone of Tough Guy in ''Ultimate'' known as Tough Body, which guards against 14 units of knockback. Because of Kazuya's lower [[weight]] in addition to this, Tough Body is significantly worse than Tough Guy. On the other hand, because of his crouch-based attacks like Demon God Fist, he can theoretically make better use of it in some situations.  
{{SSBU|Kazuya}}'s addition to ''Ultimate'' came with a weaker variant of Tough Guy in the form of Tough Body, which guards against 14 units of knockback. Combined with Kazuya's lower [[weight]], Tough Body is far more situational than Tough Guy. On the other hand, because of his crouch-based attacks like Demon God Fist, he can theoretically make better use of it in some situations.


Because of the armor being knockback-centric, Tough Guy's effectiveness directly correlates to his [[percentage]]. As Bowser takes more damage, he takes more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness until it goes away.  
Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as [[percentage]] builds. As Bowser takes more damage, he takes more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness until it goes away.  


Tough Guy was indirectly buffed in ''Ultimate'' thanks to Bowser's increased [[weight]] and the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. As a result, it's not uncommon to see Bowser armor through rapid jabs until very high [[percentage]]s and subsequently punish them.  
Tough Guy was indirectly buffed in ''Ultimate'' thanks to Bowser's increased [[weight]] and the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. As a result, it's not uncommon to see Bowser armor through rapid jabs until very high [[percentage]]s and subsequently punish them.  


Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being near-ineffective in many matchups. While characters like {{SSBU|Luigi}} will tend to struggle due to losing the effectiveness of a single move — in this case, Fireball — others such as {{SSBU|Donkey Kong}} are completely unaffected. This applies even moreso to Kazuya, having drastically lower damage ranges; for example, while Bowser can armor {{SSBU|Pyra}}'s Rapid Jab well until 174%, Kazuya can only armor it until around 12%.
Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in many matchups. While characters like {{SSBU|Luigi}} and {{SSBU|Megaman}} are greatly impacted due to their reliance on weak, spammable projectiles in neutral, others such as {{SSBU|Donkey Kong}} and {{SSBU|Ganondorf}} are completely unaffected. This applies even moreso to Kazuya, having drastically lower damage ranges; for example, while Bowser can armor {{SSBU|Pyra}}'s Rapid Jab well until 174%, Kazuya can only armor it until around 12%.


==List of attacks affected by Tough Guy/Tough Body==
==List of attacks affected by Tough Guy/Tough Body==