Command-input move: Difference between revisions

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==Command Orientation Input Locking==
==Command Orientation Input Locking==
'''Command orientation input locking''' (often abbreviated as '''COIL''', sometimes known as COIL charging) is an [[advanced technique]] introduced in ''Super Smash Bros. Ultimate''.<ref>[https://youtu.be/2w0c2PT8AWo COIL video by RoninX]</ref><ref>[https://youtu.be/dcoSzJDT6Xk COIL video by SecSho Resources]</ref> It involves exploiting a quirk in the way the game reads controller inputs to trick it into thinking that the player is moving in two directions at the same time. Because of this, while COIL is technically performable with every fighter, it's only truly useful for {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, where the first input of a command input or charge motion is available to them at all times, making said inputs easier to perform. Terry especially benefits from this technique by being able to run up to an opponent and perform an invincible [[Rising Tackle]] without holding down for 24 frames or charge partitioning. The only disadvantage to COIL, while significant in many scenarios, is that the attack button ceases to function while the C-Stick is held, making normal attacks unusable.
'''Command orientation input locking''' (often abbreviated as '''COIL''', sometimes known as COIL charging) is an [[advanced technique]] introduced in ''Super Smash Bros. Ultimate''.<ref>[https://youtu.be/2w0c2PT8AWo COIL video by RoninX]</ref><ref>[https://youtu.be/dcoSzJDT6Xk COIL video by SecSho Resources]</ref> It involves exploiting a quirk in the way the game reads controller inputs to trick it into thinking that the player is moving in two directions at the same time. Because of this, while COIL is technically performable with every fighter, it's only truly useful for {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}}, where the first input of a command input or charge motion is available to them at all times, making said inputs easier to perform. Terry especially benefits from this technique by being able to run up to an opponent and perform an invincible [[Rising Tackle]] without holding down for 24 frames or charge partitioning. The only disadvantage to COIL, while significant in many scenarios, is that the attack button ceases to function while the C-Stick is held, making normal attacks unusable.


Before performing this technique, the player needs to ensure that their [[C-Stick]] is set to tilt attacks instead of smash attacks. The player then needs to hold the control stick in a certain direction, then hold the C-Stick in the same direction. Then, the player needs to let go of the control stick while still holding the C-Stick. For example, if the technique is done correctly and both sticks are held down followed by the control stick being released, the C-Stick will trick the game into thinking the control stick is still down.  
Before performing this technique, the player needs to ensure that their [[C-Stick]] is set to tilt attacks instead of smash attacks. The player then needs to hold the control stick in a certain direction, then hold the C-Stick in the same direction. Then, the player needs to let go of the control stick while still holding the C-Stick. For example, if the technique is done correctly and both sticks are held down followed by the control stick being released, the C-Stick will trick the game into thinking the control stick is still down.  
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