Instant double jump: Difference between revisions

Found a better example
(Found a better example)
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* Makes some aerial follow-ups with strict timings easier
* Makes some aerial follow-ups with strict timings easier
* Potential for more options on landing than a regular full hop
* Potential for more options on landing than a regular full hop
* More [[autocancel]] options (for example, {{SSBU|Charizard}}'s forward aerial can auto-cancel after a perfect Instant Double Jump, but not a short-hop)
* More [[autocancel]] options. For example, {{SSBU|Byleth}}'s down aerial can auto-cancel after a perfect Instant Double Jump, but not a short-hop.
* Consistent late hits on aerials
* Consistent late hits on aerials
* Momentum shifts
* Momentum shifts