1,891
edits
mNo edit summary |
(The original list was a bit hard to follow (e.g. if I read that Ness's fsmash pings in Smash 64, and I want to find if it still does in Smash 4, I have to read the Brawl section)) |
||
Line 4: | Line 4: | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. | Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were: | ||
*[[Home-Run Bat]] | *[[Home-Run Bat]] | ||
*[[Ness]]'s [[forward smash]] | *[[Ness]]'s [[forward smash]] | ||
In later releases in other regions, two more attacks were added: | |||
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted) | *[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted) | ||
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | *[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Melee'', attacks were given more realistic and varied sound effects. | In ''Melee'', attacks were given more realistic and varied sound effects. ''Melee'' introduces some new attacks that use the ping sound effect, with the full list being: | ||
*Home-Run Bat | |||
*Ness's forward smash | |||
*Luigi's grounded sweetspotted Fire Jump Punch | |||
*Jigglypuff's Rest | |||
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9. | *[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9. | ||
*The [[Freezie]] | *The [[Freezie]] | ||
* | *Judgment #8 and all [[freezing]] attacks from [[Poké Ball]]s and [[Crazy Hand]]'s Tri-Poke use a quieter variation of the ping to indicate a hit. | ||
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' changed sound effects for certain items and attacks. | ''Brawl'' changed sound effects for certain items and attacks. The full list is now: | ||
* | *Home-Run Bat | ||
*Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. | *Luigi's grounded sweetspotted Fire Jump Punch | ||
*Jigglypuff's Rest | |||
*Mr. Game & Watch's Judge #8 and #9 | |||
*Luigi's down [[taunt]] | |||
*The [[Dragoon]] (with added echo, and even if it misses) | |||
*[[Light Arrow]] | |||
Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks use a more realistic sound. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
The Dragoon no longer pings if it misses. Two new items and attacks were added: | |||
*[[Daybreak]] | *[[Daybreak]] | ||
*[[Dark Pit Staff]] | *[[Dark Pit Staff]] | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
{{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]] | For the first time, no new attacks were introduced that use the ping, and Light Arrow is now absent from the game. {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. | ||
In addition to all existing instances of the ping, ''Ultimate'' introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]], coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player takes a hit which can [[KO]] them on their last stock in a stock match or when they run out of HP in a Stamina match. When it occurs, a variant of the ping combined with the sound of slashing swords is played. Furthermore, most returning attacks that play the ping also receive their own [[Special Zoom]] as well, making these attacks more dramatic. | |||
==Trivia== | |||
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game. | |||
[[Category:Terms]] | [[Category:Terms]] |
edits