Ping: Difference between revisions

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The original list was a bit hard to follow (e.g. if I read that Ness's fsmash pings in Smash 64, and I want to find if it still does in Smash 4, I have to read the Brawl section)
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(The original list was a bit hard to follow (e.g. if I read that Ness's fsmash pings in Smash 64, and I want to find if it still does in Smash 4, I have to read the Brawl section))
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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. The attacks that use the ping sound effect are;
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were:
*[[Home-Run Bat]]
*[[Home-Run Bat]]
*[[Ness]]'s [[forward smash]]
*[[Ness]]'s [[forward smash]]
In later releases in other regions, two more attacks were added:
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
All of these attacks, with the exception of Ness's forward smash, continue to use the ping sound in the successor installments. Luigi's Fire Jump Punch and Jigglypuff's Rest also did not use the ping sound effect in the Japanese version.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being:
In ''Melee'', attacks were given more realistic and varied sound effects. ''Melee'' introduces some new attacks that use the ping sound effect, with the full list being:
*Home-Run Bat
*Ness's forward smash
*Luigi's grounded sweetspotted Fire Jump Punch
*Jigglypuff's Rest
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*The [[Freezie]]
*The [[Freezie]]
*Some other [[ice]]-based attacks such as Judgment #8 use a slight variation of the ping to indicate a hit.
*Judgment #8 and all [[freezing]] attacks from [[Poké Ball]]s and [[Crazy Hand]]'s Tri-Poke use a quieter variation of the ping to indicate a hit.
*Luigi's Super Jump Punch now only makes the sound when it sweetspots while on the ground.


The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
''Brawl'' changed sound effects for certain items and attacks.
''Brawl'' changed sound effects for certain items and attacks. The full list is now:
*The only ice-based attack that makes the sound is Judge #8, as the Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other ice-based attacks use a more realistic sound.
*Home-Run Bat
*Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat.
*Luigi's grounded sweetspotted Fire Jump Punch
*Luigi's down [[taunt]] now pings as well, most likely to make it more noticeable. This could be considered a joke, in that most ping attacks are excessively powerful, but the taunt only does 2% damage and moderate fixed [[knockback]]; however, the move can potentially [[OHKO|one-hit KO]] when used as a [[meteor smash]].
*Jigglypuff's Rest
*The [[Dragoon]] makes a ping sound effect when it attacks, with added echo, regardless of whether the Dragoon strikes or not.
*Mr. Game & Watch's Judge #8 and #9
*In addition to the previous changes from the original and ''Melee'', one new move, [[Light Arrow]], also produces the sound.
*Luigi's down [[taunt]]
*The [[Dragoon]] (with added echo, and even if it misses)
*[[Light Arrow]]
 
Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks use a more realistic sound.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
New items and attacks that use the sound effect include:
The Dragoon no longer pings if it misses. Two new items and attacks were added:
*[[Daybreak]]
*[[Daybreak]]
*[[Dark Pit Staff]]
*[[Dark Pit Staff]]
*The [[Dragoon]] no longer pings if it misses.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
{{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], unlike Light Arrow, use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect sound instead.
For the first time, no new attacks were introduced that use the ping, and Light Arrow is now absent from the game. {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect.
 
In addition to all existing instances of the ping, ''Ultimate'' introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]], coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player takes a hit which can [[KO]] them on their last stock in a stock match or when they run out of HP in a Stamina match. When it occurs, a variant of the ping combined with the sound of slashing swords is played. Furthermore, most returning attacks that play the ping also receive their own [[Special Zoom]] as well, making these attacks more dramatic.


In addition to all existing instances of the ping, ''Ultimate'' introduces the [[Special Zoom#Overview|Final Zoom]], coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player takes a hit which can [[KO]] them on their last stock in a stock match or when they run out of HP in a Stamina match. When it occurs, a variant of the ping very similar to the main version is played. Furthermore, most returning attacks that play the ping also receive their own [[Special Zoom]] as well, making these attacks more dramatic.
==Trivia==
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.


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[[Category:Terms]]
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