Knockback: Difference between revisions

8 bytes removed ,  3 years ago
m (→‎Other physics of knockback: I did some knockback calculations in SSB, Melee, Sm4sh and Ultimate, and the screen flashes when an opponent receives more than 160 units of KB. And I'm pretty sure that goes for Brawl too. Also, does anyone know much knockback is reduced from bouncing off a surface in SSB?)
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==No knockback==
==No knockback==
From ''Melee'' onward, there are certain attacks that deal zero knockback, causing damage as usual but not [[flinch]]ing, meaning that the hit character can still perform any actions while being attacked. Most attacks with no knockback can rack up damage quickly, as they can hit foes repeatedly without launching them away from their range; other attacks that do cause knockback have hitboxes with no knockback in the middle of them for a similar purpose, an example being {{SSBM|Roy}}'s [[Blazer]] in ''Melee''. These moves can also be used to "steal" [[KO]]s from opponents in [[free for all]] battles, as while they do not cause knockback, they will take ownership of the KO on an already fatally struck opponent. Fox's [[Blaster]] is the most well known example of an attack with no knockback. Due to the fact that it does not deal knockback, it will not interrupt an opponent's moves or force them out of a [[punish]]able state such as being [[asleep]] or being stuck in the ending [[lag]] of a missed [[Rest]]. [[Idle pose|Idle]] characters in ''Brawl'' and ‘’SSB4’’ will also turn around if they are repeatedly struck with moves that deal no knockback, which is noticeable with {{SSB4|Fox}}'s Blaster.
From ''Melee'' onward, there are certain attacks that deal zero knockback, causing damage as usual but not [[flinch]]ing, meaning that the hit character can still perform any actions while being attacked. Most attacks with no knockback can rack up damage quickly, as they can hit foes repeatedly without launching them away from their range; other attacks that do cause knockback have hitboxes with no knockback in the middle of them for a similar purpose, an example being {{SSBM|Roy}}'s [[Blazer]] in ''Melee''. These moves can also be used to "steal" [[KO]]s from opponents in [[free for all]] battles, as while they do not cause knockback, they will take ownership of the KO on an already fatally struck opponent. Fox's [[Blaster]] is the most well known example of an attack with no knockback. Due to the fact that it does not deal knockback, it will not interrupt an opponent's moves or force them out of a [[punish]]able state such as being [[asleep]] or being stuck in the ending [[lag]] of a missed [[Rest]]. [[Idle pose|Idle]] characters in ''Brawl'' and ''SSB4'' will also turn around if they are repeatedly struck with moves that deal no knockback, which is noticeable with {{SSB4|Fox}}'s Blaster.


In ''Melee'', [[phantom hit]]s damage foes, but without any knockback. It is also possible for any character to receive no knockback from attacks by certain factors, such as by being [[giant]] and [[metal]] simultaneously on a low launch rate battle, and as mentioned above, armor will prevent characters from taking knockback while active.
In ''Melee'', [[phantom hit]]s damage foes, but without any knockback. It is also possible for any character to receive no knockback from attacks by certain factors, such as by being [[giant]] and [[metal]] simultaneously on a low launch rate battle, and as mentioned above, armor will prevent characters from taking knockback while active.
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