Counterattack: Difference between revisions

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→‎List of counterattacks: Goes to the SSB4 pages for Pit, Dark Pit, and Villager since their counterattacks are exclusive to that game.
m (Mii Brawler's counterattack was added in Ultimate and Pit's, Dark Pit's, and Villager's were removed)
Tag: Mobile edit
m (→‎List of counterattacks: Goes to the SSB4 pages for Pit, Dark Pit, and Villager since their counterattacks are exclusive to that game.)
Tag: Mobile edit
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|[[Daisy]]||[[Toad (move)|Toad]]||Functionally identical to Peach's Toad, but with a blue-spotted Toad.
|[[Daisy]]||[[Toad (move)|Toad]]||Functionally identical to Peach's Toad, but with a blue-spotted Toad.
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|[[Dark Pit]]||''[[Electroshock Arm|Electrocut Arm]]''||Instead of dashing with his arm, Dark Pit remains stationary while wielding the Electroshock Arm ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him [[super armor]] to compensate. Dark Pit will also attack if something or someone gets too close.
|{{SSB4|Dark Pit}}||''[[Electroshock Arm|Electrocut Arm]]''||Instead of dashing with his arm, Dark Pit remains stationary while wielding the Electroshock Arm ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him [[super armor]] to compensate. Dark Pit will also attack if something or someone gets too close.
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|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by the Substitute Doll or a wooden log, and then reappears while attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. The ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands. However, the counterattack is slow enough to avoid/shield (much like Lucario's Double Team) and does not give Greninja intangibility or invincibility, making it possible for multi-hit attacks to interrupt the counterattack. In ''Ultimate'', however, the opponent slows down and Greninja gains invincibility during the attack, making it more effective overall.
|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by the Substitute Doll or a wooden log, and then reappears while attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. The ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands. However, the counterattack is slow enough to avoid/shield (much like Lucario's Double Team) and does not give Greninja intangibility or invincibility, making it possible for multi-hit attacks to interrupt the counterattack. In ''Ultimate'', however, the opponent slows down and Greninja gains invincibility during the attack, making it more effective overall.
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|[[Peach]]||{{b|Toad|move}}||Peach pulls out Toad and holds him in front of herself. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of nine spore shots that each do 2% and fire at random angles. The spores are projectiles, and thus can be [[absorb]]ed and result in the move having the longest reach of any counterattack. In ''[[Smash 4]]'', the counterattack activates if Peach is hit anywhere, making it more reliable. In ''Ultimate'', Peach now crouches behind Toad, who guards her by himself.
|[[Peach]]||{{b|Toad|move}}||Peach pulls out Toad and holds him in front of herself. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of nine spore shots that each do 2% and fire at random angles. The spores are projectiles, and thus can be [[absorb]]ed and result in the move having the longest reach of any counterattack. In ''[[Smash 4]]'', the counterattack activates if Peach is hit anywhere, making it more reliable. In ''Ultimate'', Peach now crouches behind Toad, who guards her by himself.
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|[[Pit]]||''[[Upperdash Arm|Interception Arm]]''||Just like Dark Pit's Electrocut Arm, Pit wields the Upperdash Arm and remains stationary while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
|{{SSB4|Pit}}||''[[Upperdash Arm|Interception Arm]]''||Just like Dark Pit's Electrocut Arm, Pit wields the Upperdash Arm and remains stationary while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
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|[[Roy]]||[[Counter]]||Roy's version of this move is aesthetically unique, as it creates an explosion when he attacks. In ''Melee'', Roy's Counter has a multiplier of 1.5×.<br />
|[[Roy]]||[[Counter]]||Roy's version of this move is aesthetically unique, as it creates an explosion when he attacks. In ''Melee'', Roy's Counter has a multiplier of 1.5×.<br />
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|[[Shulk]]||[[Vision]]||Shulk leans forward and holds the hilt of the Monado, and attacks with an outward slash if hit. It is unique as it possesses two different versions: a slow but wide-ranged slash, or a quick dashing slash with higher base knockback that can be only done if Shulk is grounded. It has the longest counter window in the entire series when fresh, but the window becomes shorter each time the move is used. The window can be recharged over time by simply not using the move. Additionally, it is one of the two counters with a sourspot in ''SSB4'' (along with Palutena's Counter).
|[[Shulk]]||[[Vision]]||Shulk leans forward and holds the hilt of the Monado, and attacks with an outward slash if hit. It is unique as it possesses two different versions: a slow but wide-ranged slash, or a quick dashing slash with higher base knockback that can be only done if Shulk is grounded. It has the longest counter window in the entire series when fresh, but the window becomes shorter each time the move is used. The window can be recharged over time by simply not using the move. Additionally, it is one of the two counters with a sourspot in ''SSB4'' (along with Palutena's Counter).
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|[[Villager]]||''[[Timber|Timber Counter]]''||Rather than being a standard counterattack, Timber Counter gives the Villager's tree a longer lifetime and the ability to damage opponents if they hit it when fully grown. Other stages of the attack allow the tree to disrupt opponents, such as the sapling tripping opponents if they walk over it, though the tree deals less damage if chopped down. The tree also pulses red periodically, making it more obvious than Timber.
|{{SSB4|Villager}}||''[[Timber|Timber Counter]]''||Rather than being a standard counterattack, Timber Counter gives the Villager's tree a longer lifetime and the ability to damage opponents if they hit it when fully grown. Other stages of the attack allow the tree to disrupt opponents, such as the sapling tripping opponents if they walk over it, though the tree deals less damage if chopped down. The tree also pulses red periodically, making it more obvious than Timber.
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