Projectile: Difference between revisions

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→‎Projectiles used by characters: fixed a formatting error (quotations instead of italics around Smash 4)
m (→‎Projectiles used by characters: fixed a formatting error (quotations instead of italics around Smash 4))
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|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
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|[[Star Bits]]{{GameIcon|SSBU}} ||{{y}}*||{{y}}*||*Only the two custom variants are projectiles in "Smash 4"; the standard move is not, which means it is neither reflectable or absorbable. As of Ultimate it is a projectile.
|[[Star Bits]]{{GameIcon|SSBU}} ||{{y}}*||{{y}}*||*Only the two custom variants are projectiles in ''Smash 4''; the standard move is not, which means it is neither reflectable or absorbable. As of Ultimate it is a projectile.
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|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
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