Shieldstun: Difference between revisions

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
In ''Smash 64'', shieldstun is extremely high. When hit on shield, the majority of moves leave the defending player in such a long period of shieldstun, that another hit is nearly always guaranteed. This is especially apparent with aerials with the use of [[Z-cancel]]ling. This, along with the lack of [[perfect shield]]ing, makes shield break combos easier and far more frequent. Some moves, such as {{SSB|Kirby}}'s [[up tilt]], are notorious for breaking shields on their own with repeated use. The formula for frames of shieldstun in ''SSB'' is <code>d * 1.62 + 4</code> (rounded down), where '''d''' is the amount of [[damage]] the attack would deal if it was unshielded ([[shield damage]] dealt by the move is not factored into this formula). In the Japanese version, the shieldstun formula was different, with the formula being <code>d * 1.75 + 3</code> (rounded up). This meant that most attacks dealt even more shieldstun, unless they dealt 1%, 2%, 4% or 5%.
In ''Smash 64'', shieldstun is extremely high. When hit on shield, the majority of moves leave the defending player in such a long period of shieldstun, that another hit is nearly always guaranteed. This is especially apparent with aerials with the use of [[Z-cancel]]ling. This, along with the lack of [[perfect shield]]ing, makes shield break combos easier and far more frequent. Some moves, such as {{SSB|Kirby}}'s [[up tilt]], are notorious for breaking shields on their own with repeated use. The formula for frames of shieldstun in ''Smash 64'' is <code>d * 1.62 + 4</code> (rounded down), where '''d''' is the amount of [[damage]] the attack would deal if it was unshielded ([[shield damage]] dealt by the move is not factored into this formula). In the Japanese version, the shieldstun formula was different, with the formula being <code>d * 1.75 + 3</code> (rounded up). This meant that most attacks dealt even more shieldstun, unless they dealt 1%, 2%, 4% or 5%.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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