Powershield canceling: Difference between revisions

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(I've been meaning to update this page for a long time.)
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As a result, this is one of the main reasons why power shielding is so effective (along with it negating shield damage and having reduced shield pushback (as of ''Brawl'')), as it allows for moves to be punished in situations where they would otherwise be safe.  
As a result, this is one of the main reasons why power shielding is so effective (along with it negating shield damage and having reduced shield pushback (as of ''Brawl'')), as it allows for moves to be punished in situations where they would otherwise be safe.  


Notably, [[Yoshi]] is incapable of power shield cancelling in ''Melee'' and ''Brawl'', which particularly crippled him in ''Brawl'' as even when he powershielded an attack, his fastest punish was still his frame 17 grab (due to his long shield drop animation and his inability to jump OoS) and unlike in ''Melee'', he does not have reduced shieldstun or the ability to [[parry]] in order to compensate. This was fixed in ''Smash 4'', as Yoshi gained the ability to power shield cancel much like any other character.
Notably, [[Yoshi]] is incapable of power shield canceling in ''Melee'' and ''Brawl'', which particularly crippled him in ''Brawl'' as even when he powershielded an attack, his fastest punish was still his frame 17 grab (due to his long shield drop animation and his inability to jump OoS) and unlike in ''Melee'', he does not have reduced shieldstun or the ability to [[parry]] in order to compensate. This was fixed in ''Smash 4'', as Yoshi gained the ability to power shield cancel much like any other character.


==Differences between games==
==Differences between games==
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