Grab aerial: Difference between revisions

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==List of grab aerials==
==List of grab aerials==
*[[Link]] – [[Hookshot]] and [[Clawshot]]. In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
*[[Link]] – [[Hookshot]] and [[Clawshot]]. In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
*[[Lucas]] – Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In '''Ultimate''', it's involved in a special double jump cancel tech specific to Lucas.
*[[Lucas]] – Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In ''Ultimate'', it's involved in a special double jump cancel tech specific to Lucas.
*{{SSBU|Luigi}} – Performs the Suction Shot, in which he fires a plunger from the [[Poltergust 5000#As a grab|Poltergust G-00]]. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. Exclusive to his appearance in ''Ultimate''.
*{{SSBU|Luigi}} – Performs the Suction Shot, in which he fires a plunger from the [[Poltergust 5000#As a grab|Poltergust G-00]]. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. Exclusive to his appearance in ''Ultimate''.
*[[Samus]] – [[Grapple Beam]]. Considered to be Samus's best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version. Quite a strong combo tool in '''Ultimate''' thanks to leading into dash attack consistently.
*[[Samus]] – [[Grapple Beam]]. Considered to be Samus's best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version. Quite a strong combo tool in ''Ultimate'' thanks to leading into dash attack consistently.
**{{SSBU|Dark Samus}} also has this move.
**{{SSBU|Dark Samus}} also has this move.
*[[Toon Link]] – Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]] and other options.
*[[Toon Link]] – Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]] and other options.
*[[Young Link]] – Shoots his Hookshot forwards. Useful spacing tool. Interestingly enough, his Hookshot in ''Melee'' shares the same model as Link's (just like his [[grab]]), making it look rather large when used by him. In '''Ultimate''', it combos into options such as [[dash attack]].
*[[Young Link]] – Shoots his Hookshot forwards. Useful spacing tool. Interestingly enough, his Hookshot in ''Melee'' shares the same model as Link's (just like his [[grab]]), making it look rather large when used by him. In ''Ultimate'', it combos into options such as [[dash attack]].
*[[Zero Suit Samus]] – Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in ''Brawl''.
*[[Zero Suit Samus]] – Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in ''Brawl''.


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